天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.IO;
using AX.MessageSystem;
using AX.NetworkSystem;
using UnityEngine.SceneManagement;
using System.Xml;
using System.Text;
public class ModeSelectManager : MonoBehaviour {
private Button TrainingModeButton;
private Button ExamModeButton;
public GameObject ExamineUI;
public GameObject TrainUI;
public Button SetExamModeButton;//考试设置
public Button StartExamModeButton;//我要考试
public Button MakeScoreModeButton;//评分
public Button ExamResultModeButton;//试卷
public Button SetTheTestPaperButton;//设置考卷
public Button ChooseQuestionsButton;//选择考题
public Button ExamAllSelectButton;//数据统计
public Button PreparesLessonButton;//备课
public Button TeachingLessonButton;//授课
public Button LearningLessonButton;//自学
public Button CoursewareLearningButton;//课件学习
public Button CourseBaseButton;//课件库
public Toggle TrainingModeToggle;
public Toggle ExamModeToggle;
public GameObject ScencChooseUI;//选择UI场景
// Use this for initialization
void Start () {
//考核
SetExamModeButton.onClick.AddListener(SetExam);
StartExamModeButton.onClick.AddListener(StartExam);
MakeScoreModeButton.onClick.AddListener(MakeScore);
ExamResultModeButton.onClick.AddListener(ExamResult);
SetTheTestPaperButton.onClick.AddListener(SetTheTestPaper);
ChooseQuestionsButton.onClick.AddListener(ChooseQuestions);
ExamAllSelectButton.onClick.AddListener(ExamAllSelect);
//培训
PreparesLessonButton.onClick.AddListener(PreparesLesson);
TeachingLessonButton.onClick.AddListener(TeachingLesson);
LearningLessonButton.onClick.AddListener(LearningLesson);
CoursewareLearningButton.onClick.AddListener(CoursewareLearning);
CourseBaseButton.onClick.AddListener(CourseBase);
ExamModeToggle.onValueChanged.AddListener(ShowExamineMode);
TrainingModeToggle.onValueChanged.AddListener(ShowTrainMode);
//MySceneManager.AddSceneToList(MySceneManager.GetActiveScene().name);
TrainingModeButton = transform.Find("TrainingModeButton").GetComponent<Button>();
ExamModeButton = transform.Find("ExamModeButton").GetComponent<Button>();
CheckUserFolder();
ModeSelect();
MessageDispatcher.AddListener("SecneSelect",GetSelectSence);
//MySceneManager.BackToLastSceneEvent += BackToLastSceneEvent;
}
//private void BackToLastSceneEvent(MyEventArgs args)
//{
// MySceneManager.BackToLastSceneEvent -= BackToLastSceneEvent;
// if (args.sourceScene=="ModeSelect" && args.destinateScene == "Login")
// {
// // HACK: 因为代码抽风,导致这个方法有时会执行两次
// // 特在此处做一个特殊处理
// var loginSetting = GameSetting.LoginSetting;
// if (!loginSetting.Contains(NetworkManager.Default.RemoteEndPoint))
// {
// var ip = default(string);
// var port = default(short);
// GameSetting.LoginSetting.GetLoginAddress(out ip, out port);
// NetworkManager.DestroySession(NetworkManager.Default);
// NetworkManager.CreateDefaultSession(ip, port);
// NetworkManager.Default.Start();
// }
// }
//}
public static int I = 1;
public void ModeSelect()
{
if (I == 1)
{
ExamModeToggle.isOn=true;
TrainingModeToggle.isOn = false;
}
else if (I == 2)
{
ExamModeToggle.isOn = false;
TrainingModeToggle.isOn = true;
}
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("SecneSelect", GetSelectSence);
}
/// <summary>
/// 参考腾讯QQ,生成用户的个人文件夹
/// </summary>
private void CheckUserFolder()
{
//MySelf.mySelf = new UserInfo();
//MySelf.mySelf.ID = "yhd";//测试数据,发布时需要删除
string path = Application.dataPath + @"/ExtendFolder/xml/"+MySelf.mySelf.ID+"/";
string fileDir = Path.GetDirectoryName(path);
string PathPlan = Application.dataPath + @"/Three-dimensionalPlan/";
if (!Directory.Exists(PathPlan))
{
Directory.CreateDirectory(PathPlan);
}
if (!Directory.Exists(fileDir))
{
Directory.CreateDirectory(fileDir);
Directory.CreateDirectory(fileDir + "/recordList/");
Directory.CreateDirectory(fileDir + "/Questions/");
Directory.CreateDirectory(fileDir + "/Answers/");
Directory.CreateDirectory(fileDir + "/Scores/");
Directory.CreateDirectory(fileDir + "/Coursewares/");
//CreateUserDBTable(MySelf.mySelf.ID);
CrestXml(path);
}
ExamInfoHelpClass.CurrentWorkPath = path;//确定当前用户的工作路径
}
public void CrestXml(string path)
{
XmlDocument doc = new XmlDocument();
XmlDeclaration dec = doc.CreateXmlDeclaration("1.0", "UTF-8", null);
doc.AppendChild(dec);
//创建一个根节点(一级)
XmlElement root = doc.CreateElement("ScoreAssets");
doc.AppendChild(root);
//创建节点(二级)
XmlNode node = doc.CreateElement("Child");
root.AppendChild(node);
//创建节点(三级)
XmlElement ScoreID = doc.CreateElement("score");
ScoreID.SetAttribute("ScoreID", "0");
ScoreID.SetAttribute("AnwserID", "00");
ScoreID.SetAttribute("CreatID", "11");
node.AppendChild(ScoreID);
root.AppendChild(node);
doc.Save(path+"/"+"SocreData.xml");
Console.Write(doc.OuterXml);
}
/// <summary>
/// 创建该用户的数据库表
/// </summary>
private void CreateUserDBTable(string tableName)
{
DbTool dbTool = DbTool.getInstance();
dbTool.OpenDB(DbTool.dataBase);
//string dbstr = "create table "+ tableName + " like tableT";//select * into tab_new from tab_old
//string dbstr = "select * into " + tableName + " from tableT";
//string dbstr = "insert into " + tableName + " select * from tableT";
string dbstr = "create table " + tableName + " as select * from tableT";
dbTool.ExecuteQuery(dbstr);
dbTool.CloseSqlConnection();
}
/*
public string ScoreID;
public string MakeScorerID;//评分者ID
public string AnswerID;
public string Score;
public string ScoreXmlPath;*/
/// <summary>
///开启对应模式的UI面板
/// </summary>
public void ShowExamineMode(bool check)
{
ExamineUI.SetActive(true);
TrainUI.SetActive(false);
if (check)
{
I = 1;
}
}
public void ShowTrainMode(bool check)
{
ExamineUI.SetActive(false);
TrainUI.SetActive(true);
if (check)
{
I = 2;
}
}
/// <summary>
///考核模式的按钮
/// </summary>
private void ExamResult()
{
MySceneManager.MyLoadScene("ExamResult");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.CheckScore;
}
private void MakeScore()
{
MySceneManager.MyLoadScene("MakeScore");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.MakeScore;
}
private void StartExam()
{
MySceneManager.MyLoadScene("StartExam");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.ExamineMode;
TimeManager.CurExam = null;
TimeManager.CurQues = null;
TimeManager.RemainSeconds = -10;
}
private void SetTheTestPaper()
{
MySceneManager.MyLoadScene("SetExaminationPaper");
}
private void ChooseQuestions()
{
MySceneManager.MyLoadScene("SetExaminationQuestion");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.CreatQuestion;
}
private void ExamAllSelect()
{
MySceneManager.MyLoadScene("ExamAll");
}
private void SetExam()
{
MySceneManager.MyLoadScene("SetExamination");
}
/// <summary>
///培训模式的按钮
/// </summary>
//备课
private void PreparesLesson()
{
MySceneManager.MyLoadScene("PrepareLessons");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.PrepareMode;
}
//自学
private ExamInfoHelpClass.Scene sceneType;
public void GetSelectSence(IMessage SceneType)
{
sceneType =( ExamInfoHelpClass.Scene)SceneType.Data;
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.SelfStudyMode;
}
private void LearningLesson()//选择场景
{
ScencChooseUI.SetActive(true);
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.SelfStudyMode;
}
public void JiaZaiChangJing()//加载场景
{
int Num = (int)sceneType;
Debug.Log(Num);
MySceneManager.MyLoadScene(Num.ToString());
}
public void BackModeSelecUI()
{
ScencChooseUI.SetActive(false);
}
/********/
//课件学习
private void CoursewareLearning()
{
MySceneManager.MyLoadScene("CoursewareLearning");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.CoursewareMode;
}
//课件库
private void CourseBase()
{
MySceneManager.MyLoadScene("CourseBase");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.CourseBaseMode;
}
//授课
private void TeachingLesson()
{
MySceneManager.MyLoadScene("TeachingLesson");
ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.TeachMode;
}
}