天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
public class OperatingHints : MonoBehaviour {
/// <summary>
/// 提示框
/// </summary>
float alp;
private CanvasGroup canvas;
private float alpa = 0.1f;
private bool why = false;
void Start()
{
MessageDispatcher.AddListener("Operatinghints", Operating);
this.gameObject.SetActive(false);
}
void Update()
{
if (why == true)
{
alp = canvas.alpha;
alp -= Time.deltaTime * alpa;
canvas.alpha = alp;
if (canvas.alpha <= 0)
{
this.gameObject.SetActive(false);
why = false;
}
}
}
void Operating( IMessage message)
{
this.gameObject.SetActive(true);
if (message.Sender != null)
{
alpa = (float)message.Sender;
}
else
{
alpa = 0.5f;
}
this.transform.SetAsLastSibling();
SetOperatingHints(message.Data.ToString());
}
public void SetOperatingHints(string str)
{
canvas = this.gameObject.GetComponent<CanvasGroup>();
this.gameObject.transform.Find("Text").GetComponent<Text>().text = str;
canvas.alpha = 1;
why = true;
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("Operatinghints", Operating);
}
}