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39 lines
929 B
39 lines
929 B
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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public enum BtnState :int |
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{ |
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Idle=0, |
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Hide=1, |
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Show=2 |
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} |
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public class QuestionIntroManager : MonoBehaviour { |
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private Animator ani; |
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private Button AniBtn; |
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private Button HideBtn; |
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// Use this for initialization |
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void Start () { |
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ani = GetComponent<Animator>(); |
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AniBtn = transform.Find("Button").GetComponent<Button>(); |
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AniBtn.onClick.AddListener(Show); |
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} |
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bool Flag = true; |
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private void Show() |
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{ |
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if (Flag) |
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{ |
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ani.CrossFade("QIHide", 0); |
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AniBtn.GetComponent<RectTransform>().localEulerAngles = new Vector3(0, 0, 180f); |
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Flag = false; |
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} |
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else |
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{ |
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AniBtn.GetComponent<RectTransform>().localEulerAngles = new Vector3(0, 0, 0); |
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ani.CrossFade("QIShow", 0); |
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Flag = true; |
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} |
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} |
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}
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