天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
using AX.TrackRecord;
public class FengLiControl : MonoBehaviour {
private float FengLiNumber = 10;
private string FengLiText;
private Dropdown FengLiDropdown;
private Text ShowFengLiText;
void Start () {
SetAttri();
}
public void SetAttri()
{
FengLiDropdown = this.GetComponent<Dropdown>();
ShowFengLiText = transform.parent.parent.transform.Find("ShowWeather/FengLiText").GetComponent<Text>();
}
public void ShowFengLi()
{
if(FengLiDropdown==null || ShowFengLiText == null)
{
SetAttri();
}
FengLiText = FengLiDropdown.options[FengLiDropdown.value].text+"级";
ShowFengLiText.text = FengLiText;
MessageDispatcher.SendMessage("ChangeSomkeDir");
if (RecordManager.Instance.IsRecording)
{
MessageDispatcher.SendMessage("RecordEditWeatherEvent");
}
}
void Update () {
}
}