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41 lines
1.3 KiB
41 lines
1.3 KiB
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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using AX.MessageSystem; |
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public class PrePareIntercalate : MonoBehaviour { |
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private bool Flag = true; |
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private Animator Ani; |
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private Button IntercalateButton; |
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private GameObject TeamNameObj; |
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private GameObject WeatherObj; |
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// Use this for initialization |
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void Start () { |
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Ani = this.gameObject.GetComponent<Animator>(); |
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IntercalateButton= this.gameObject.GetComponent<Button>(); |
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IntercalateButton.onClick.AddListener(PressBtn); |
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TeamNameObj = transform.parent.transform.Find("TeamNameWin").gameObject; |
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WeatherObj = transform.parent.transform.Find("WeatherImage").gameObject; |
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} |
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public void PressBtn() |
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{ |
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if (Flag) |
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{ |
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Ani.CrossFade("IntarcalateShow", 0); |
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Flag = false; |
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} |
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else |
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{ |
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Ani.CrossFade("IntarcalateClose", 0); |
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MessageDispatcher.SendMessage("CLOSE", (object)TeamNameObj.name, "CUBE"); |
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MessageDispatcher.SendMessage("CLOSE", (object)WeatherObj.name, "CUBE"); |
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MessageDispatcher.SendMessage("IntercalateButton", (object)this.name); |
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Flag = true; |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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