天津23维预案
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
public class PrePareIntercalate : MonoBehaviour {
private bool Flag = true;
private Animator Ani;
private Button IntercalateButton;
private GameObject TeamNameObj;
private GameObject WeatherObj;
// Use this for initialization
void Start () {
Ani = this.gameObject.GetComponent<Animator>();
IntercalateButton= this.gameObject.GetComponent<Button>();
IntercalateButton.onClick.AddListener(PressBtn);
TeamNameObj = transform.parent.transform.Find("TeamNameWin").gameObject;
WeatherObj = transform.parent.transform.Find("WeatherImage").gameObject;
}
public void PressBtn()
{
if (Flag)
{
Ani.CrossFade("IntarcalateShow", 0);
Flag = false;
}
else
{
Ani.CrossFade("IntarcalateClose", 0);
MessageDispatcher.SendMessage("CLOSE", (object)TeamNameObj.name, "CUBE");
MessageDispatcher.SendMessage("CLOSE", (object)WeatherObj.name, "CUBE");
MessageDispatcher.SendMessage("IntercalateButton", (object)this.name);
Flag = true;
}
}
// Update is called once per frame
void Update () {
}
}