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38 lines
1.2 KiB
38 lines
1.2 KiB
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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public class PrePareKaoGuan : MonoBehaviour { |
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private bool Flag = true; |
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private Animator Ani; |
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private Button StretchAndShrinkButton; |
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private Text NameText; |
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void Start () { |
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Ani = this.gameObject.GetComponent<Animator>(); |
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StretchAndShrinkButton = transform.Find("StretchAndShrinkButton").GetComponent<Button>(); |
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StretchAndShrinkButton.onClick.AddListener(ShowAndCloseImage); |
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NameText = transform.Find("NameText").GetComponent<Text>(); |
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} |
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public void ShowAndCloseImage() |
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{ |
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if (Flag) |
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{ |
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Ani.CrossFade("Stretch", 0); |
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StretchAndShrinkButton.GetComponent<RectTransform>().localEulerAngles = new Vector3(0, 0, 180f); |
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NameText.text = MySelf.mySelf.Name; |
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Flag = false; |
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} |
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else |
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{ |
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StretchAndShrinkButton.GetComponent<RectTransform>().localEulerAngles = new Vector3(0, 0, 0); |
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Ani.CrossFade("Shrink", 0); |
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NameText.text = MySelf.mySelf.Name; |
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Flag = true; |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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