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58 lines
1.6 KiB
58 lines
1.6 KiB
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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using AX.TrackRecord; |
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using AX.MessageSystem; |
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using System; |
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public class TianQiControl : MonoBehaviour { |
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private string WeatherText; |
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private Dropdown WeatherPopList; |
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private Image WeatherConditionImage; |
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void Start () { |
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SetAttri(); |
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} |
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public void SetAttri() |
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{ |
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WeatherPopList = GetComponent<Dropdown>(); |
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WeatherConditionImage = transform.parent.parent.transform.Find("ShowWeather/WeatherImage").GetComponent<Image>(); |
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} |
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public void OnValueChanged() |
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{ |
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if (WeatherPopList == null || WeatherConditionImage==null) |
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{ |
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SetAttri(); |
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} |
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WeatherText = WeatherPopList.options[WeatherPopList.value].text; |
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if (WeatherText == "晴") |
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{ |
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WeatherConditionImage.sprite = Resources.Load("Weather/Qing", typeof(Sprite)) as Sprite; |
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} |
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if (WeatherText == "阴") |
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{ |
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WeatherConditionImage.sprite = Resources.Load("Weather/Yin", typeof(Sprite)) as Sprite; ; |
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} |
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if (WeatherText == "雨") |
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{ |
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WeatherConditionImage.sprite = Resources.Load("Weather/Yu", typeof(Sprite)) as Sprite; ; |
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} |
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if (WeatherText == "雪") |
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{ |
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WeatherConditionImage.sprite = Resources.Load("Weather/Xue", typeof(Sprite)) as Sprite; ; |
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} |
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TOD_WeatherManager.Instance.SetWeather(WeatherText); |
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if (RecordManager.Instance.IsRecording) |
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{ |
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MessageDispatcher.SendMessage("RecordEditWeatherEvent"); |
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} |
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} |
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void Update () { |
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} |
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}
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