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39 lines
866 B
39 lines
866 B
using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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public class XiaoFangYuanToShiNei : MonoBehaviour { |
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// Use this for initialization |
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public List<GameObject> AllMembers = new List<GameObject>();//一同进入室内的人员 |
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void Start() |
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{ |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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public bool toShiNei() |
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{ |
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List<GameObject> selectedObjs = InputManager.Instance_.GetSelectedCharacters(); |
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CopyTo(selectedObjs, AllMembers); |
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return true; |
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} |
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private void CopyTo(List<GameObject> arry1, List<GameObject> arry2) |
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{ |
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arry2.Clear(); |
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foreach (GameObject obj in arry1) |
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{ |
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if (obj.tag== "Player")//如果是消防员 |
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{ |
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arry2.Add(obj); |
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} |
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} |
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} |
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}
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