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using UnityEngine; |
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using System.Collections; |
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using System; |
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public class SGControl : BaseShuiQiangControl |
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{ |
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public override void InitGameObject() |
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{ |
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part1 = this.transform.Find("polySurface3007/polySurface3002").gameObject; |
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water = part1.transform.Find("Hose").gameObject; |
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} |
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}
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