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using UnityEngine; |
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public class TOD_LoadSkyFromFile : MonoBehaviour |
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{ |
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public TOD_Sky sky; |
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public TextAsset textAsset = null; |
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protected void Start() |
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{ |
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if (!sky) sky = TOD_Sky.Instance; |
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if (textAsset) sky.LoadParameters(textAsset.text); |
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} |
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}
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