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101 lines
2.2 KiB
101 lines
2.2 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Custom/UIWidgets/GradientShaderPlaneRGB" |
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{ |
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Properties |
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{ |
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[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} |
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_Color ("Tint", Color) = (1,1,1,1) |
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_ColorLeft ("Color left", Color) = (1,1,1,1) |
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_ColorRight ("Color right", Color) = (1,1,1,1) |
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_ColorBottom ("Color bottom", Color) = (1,1,1,1) |
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_ColorTop ("Color top", Color) = (1,1,1,1) |
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_StencilComp ("Stencil Comparison", Float) = 8 |
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_Stencil ("Stencil ID", Float) = 0 |
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_StencilOp ("Stencil Operation", Float) = 0 |
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_StencilWriteMask ("Stencil Write Mask", Float) = 255 |
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_StencilReadMask ("Stencil Read Mask", Float) = 255 |
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_ColorMask ("Color Mask", Float) = 15 |
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} |
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SubShader |
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{ |
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Tags |
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{ |
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"Queue"="Transparent" |
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"IgnoreProjector"="True" |
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"RenderType"="Transparent" |
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"PreviewType"="Plane" |
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"CanUseSpriteAtlas"="True" |
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} |
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Stencil |
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{ |
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Ref [_Stencil] |
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Comp [_StencilComp] |
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Pass [_StencilOp] |
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ReadMask [_StencilReadMask] |
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WriteMask [_StencilWriteMask] |
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} |
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Cull Off |
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Lighting Off |
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ZWrite Off |
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ZTest [unity_GUIZTestMode] |
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Fog { Mode Off } |
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Blend SrcAlpha OneMinusSrcAlpha |
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ColorMask [_ColorMask] |
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Pass |
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{ |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#include "UnityCG.cginc" |
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struct appdata_t |
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{ |
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float4 vertex : POSITION; |
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float4 color : COLOR; |
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float2 texcoord : TEXCOORD0; |
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}; |
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struct v2f |
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{ |
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float4 vertex : SV_POSITION; |
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fixed4 color : COLOR; |
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half2 texcoord : TEXCOORD0; |
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}; |
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fixed4 _Color; |
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float4 _ColorLeft; |
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float4 _ColorRight; |
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float4 _ColorTop; |
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float4 _ColorBottom; |
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v2f vert(appdata_t IN) |
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{ |
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v2f OUT; |
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OUT.vertex = UnityObjectToClipPos(IN.vertex); |
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OUT.texcoord = IN.texcoord; |
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#ifdef UNITY_HALF_TEXEL_OFFSET |
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OUT.vertex.xy += (_ScreenParams.zw-1.0) * float2(-1,1); |
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#endif |
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OUT.color = IN.color * _Color; |
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return OUT; |
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} |
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sampler2D _MainTex; |
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fixed4 frag(v2f IN) : SV_Target |
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{ |
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half4 color = tex2D(_MainTex, IN.texcoord) * IN.color * (lerp(_ColorLeft, _ColorRight, IN.texcoord.x) + lerp(_ColorBottom, _ColorTop, IN.texcoord.y)); |
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clip (color.a - 0.01); |
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return color; |
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} |
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ENDCG |
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} |
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} |
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}
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