You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
1.5 KiB
75 lines
1.5 KiB
Shader "AVProVideo/FillBackground" |
|
{ |
|
Properties |
|
{ |
|
_MainTex ("Texture", 2D) = "black" {} |
|
} |
|
SubShader |
|
{ |
|
Tags { "RenderType"="Opaque" "Queue"="Background" } |
|
LOD 100 |
|
Cull Off |
|
ZWrite Off |
|
ZTest Always |
|
|
|
Pass |
|
{ |
|
CGPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
|
|
#include "UnityCG.cginc" |
|
|
|
struct v2f |
|
{ |
|
float4 vertex : SV_POSITION; |
|
float2 uv : TEXCOORD0; |
|
}; |
|
|
|
sampler2D _MainTex; |
|
float4 _MainTex_ST; |
|
float4 _MainTex_TexelSize; |
|
|
|
float2 ScaleZoomToFit(float targetWidth, float targetHeight, float sourceWidth, float sourceHeight) |
|
{ |
|
float targetAspect = targetHeight / targetWidth; |
|
float sourceAspect = sourceHeight / sourceWidth; |
|
float2 scale = float2(1.0, sourceAspect / targetAspect); |
|
if (targetAspect < sourceAspect) |
|
{ |
|
scale = float2(targetAspect / sourceAspect, 1.0); |
|
} |
|
return scale; |
|
} |
|
|
|
v2f vert (appdata_img v) |
|
{ |
|
v2f o; |
|
|
|
float2 scale = ScaleZoomToFit(_ScreenParams.x, _ScreenParams.y, _MainTex_TexelSize.z, _MainTex_TexelSize.w); |
|
float2 pos = ((v.vertex.xy) * scale * 2.0); |
|
|
|
// we're rendering with upside-down flipped projection, |
|
// so flip the vertical UV coordinate too |
|
if (_ProjectionParams.x < 0) |
|
{ |
|
pos.y = (1 - pos.y) - 1; |
|
} |
|
|
|
o.vertex = float4(pos, UNITY_NEAR_CLIP_VALUE, 1); |
|
|
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); |
|
|
|
return o; |
|
} |
|
|
|
fixed4 frag (v2f i) : SV_Target |
|
{ |
|
// Sample the texture |
|
fixed4 col = tex2D(_MainTex, i.uv); |
|
return fixed4(col.rgb, 1.0); |
|
} |
|
ENDCG |
|
} |
|
} |
|
}
|
|
|