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//#define NGUI
using UnityEngine;
using System.Collections;
//-----------------------------------------------------------------------------
// Copyright 2015-2016 RenderHeads Ltd. All rights reserverd.
//-----------------------------------------------------------------------------
#if NGUI
namespace RenderHeads.Media.AVProVideo
{
[AddComponentMenu("AVPro Video/Display NGUI")]
public class ApplyToTextureWidgetNGUI : MonoBehaviour
{
public UITexture _uiTexture;
public MediaPlayer _mediaPlayer;
public Texture2D _defaultTexture;
[SerializeField] bool _makePixelPerfect = false;
void Update()
{
if (_mediaPlayer != null)
{
if (_mediaPlayer.TextureProducer != null)
{
Texture texture = _mediaPlayer.TextureProducer.GetTexture();
if (texture != null)
{
if (_mediaPlayer.TextureProducer.RequiresVerticalFlip())
{
_uiTexture.flip = UITexture.Flip.Vertically;
}
_uiTexture.mainTexture = texture;
}
}
}
else
{
_uiTexture.mainTexture = _defaultTexture;
}
if (_makePixelPerfect)
{
// TODO: set video texture filtering mode to POINT
_uiTexture.MakePixelPerfect();
}
}
public void OnDisable()
{
}
void OnDestroy()
{
_uiTexture.mainTexture = _defaultTexture;
}
}
}
#endif