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#if UNTIY_IOS // TODO: Add "|| UNITY_STANDALONE_OSX" to support OS X builds. We've left it out as the iOS build module is needed for this script to run
#if UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2 && !UNITY_5_3_0 && !UNITY_5_3_1 && !UNITY_5_3_2
#define AVPROVIDEO_UNITY_SUPPORTS_PLISTEDIT
#endif
#endif
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
#if AVPROVIDEO_UNITY_SUPPORTS_PLISTEDIT
using UnityEditor.iOS.Xcode; // Required for PlistDocument (requires Untiy 5.3.3 or above)
#endif
//-----------------------------------------------------------------------------
// Copyright 2015-2016 RenderHeads Ltd. All rights reserverd.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProVideo.Editor
{
public class PostProcessBuild
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string path)
{
if (target == BuildTarget.StandaloneOSXIntel)
{
Debug.LogError("AVPro Video doesn't support target StandaloneOSXIntel, please use StandaloneOSXIntel64 or remove this PostProcessBuild script");
EditorUtility.DisplayDialog("AVPro Video", "AVPro Video doesn't support target StandaloneOSXIntel, please use StandaloneOSXIntel64 or remove this PostProcessBuild script", "Ok");
}
#if AVPROVIDEO_UNITY_SUPPORTS_PLISTEDIT
// On Apple platforms we need to adjust the plist to allow loading from HTTP for video streaming
if ((target == BuildTarget.StandaloneOSXIntel) ||
(target == BuildTarget.StandaloneOSXIntel64) ||
(target == BuildTarget.StandaloneOSXUniversal))
{
string plistPath = path + "/Contents/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
// Get root
PlistElementDict rootDict = plist.root;
PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
File.WriteAllText(plistPath, plist.WriteToString());
}
#endif
}
}
}