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46 lines
1.0 KiB
46 lines
1.0 KiB
using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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public class DayMessage : MonoBehaviour { |
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// Use this for initialization |
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public int day; |
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public GameObject background; |
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public GameObject Lable; |
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private Text dayName; |
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void Awake () |
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{ |
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dayName = transform.Find("Label").GetComponent<Text>(); |
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} |
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void Start() |
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{ |
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GetComponent<Toggle>().onValueChanged.AddListener(selectDay); |
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} |
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void OnDestroy() |
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{ |
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GetComponent<Toggle>().onValueChanged.RemoveListener(selectDay); |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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public void setDay(int day) |
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{ |
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this.day = day; |
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dayName.text = day.ToString(); |
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} |
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void selectDay(bool isOn) |
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{ |
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if (isOn) |
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{ |
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transform.parent.parent.parent.GetComponent<DateTimeControl>().dayChanged(day); |
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} |
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} |
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public void setActive(bool flag) |
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{ |
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background.SetActive(flag); |
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Lable.SetActive(flag); |
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GetComponent<Toggle>().enabled = flag; |
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} |
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}
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