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59 lines
1.4 KiB
59 lines
1.4 KiB
Shader "Fluvio/Mobile/Particles/Multiply" { |
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Properties { |
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_MainTex ("Base (RGB)", 2D) = "white" {} |
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_Intensity ("Intensity", Float) = 2.2 |
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_BumpMap ("Distort (in RG channels)", 2D) = "blue" {} |
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_GrabTex ("Refraction Texture", 2D) = "gray" {} |
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_Distort ("Distort", Float) = 0.1 |
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_WaveMod ("Wave Speed (XY) Wave Strength (ZW)", Vector) = (2, 6, .02, .025) |
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} |
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CGINCLUDE |
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#include "FluidParticleShader-Mobile.cginc" |
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#include "UnityCG.cginc" |
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uniform fixed _Intensity; |
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uniform sampler2D _BumpMap; |
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uniform fixed _Distort; |
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uniform fixed4 _WaveMod; |
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uniform sampler2D _GrabTex; |
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fixed4 fragB ( v2fB i ) : COLOR |
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{ |
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fixed4 off = fixed4(sin(_Time.y * _WaveMod.x) * _WaveMod.z, cos(_Time.y * _WaveMod.y) * _WaveMod.w, 0.5, 0.5); |
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fixed4 normal = tex2D (_BumpMap, i.uv) - off - 0.5; |
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i.uvScreen += normal.xy * _Distort; |
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fixed4 mainTex = tex2D (_MainTex, i.uv); |
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fixed4 tint = mainTex * i.color; |
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fixed4 screen = tex2D(_GrabTex, i.uvScreen) * (tint * _Intensity); |
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screen.a = mainTex.a; |
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return screen; |
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} |
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ENDCG |
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SubShader { |
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Tags {"Queue"="Transparent+100" "RenderType"="Transparent"} |
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Cull Off |
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ZWrite Off |
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ZTest LEqual |
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Blend SrcAlpha OneMinusSrcAlpha |
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Lighting Off |
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Pass { |
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CGPROGRAM |
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#pragma vertex vertB |
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#pragma fragment fragB |
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#pragma fragmentoption ARB_precision_hint_fastest |
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ENDCG |
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} |
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} |
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}
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