You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
1.9 KiB
75 lines
1.9 KiB
Shader "Fluvio/Particles/No GrabPass/Multiply" { |
|
Properties { |
|
_TintColor("Tint Color", Color) = (1, 1, 1, 1) |
|
_Intensity ("Intensity", Float) = 2.2 |
|
_MainTex ("Base (RGB)", 2D) = "white" {} |
|
_BumpMap ("Distort (in RG channels)", 2D) = "blue" {} |
|
_GrabTex ("Refraction Texture", 2D) = "gray" {} |
|
_Distort ("Distort", Float) = 0.1 |
|
_WaveMod ("Wave Speed (XY) Wave Strength (ZW)", Vector) = (2, 6, .02, .025) |
|
_InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 |
|
} |
|
|
|
CGINCLUDE |
|
|
|
#include "FluidParticleShader.cginc" |
|
#include "UnityCG.cginc" |
|
|
|
uniform half4 _TintColor; |
|
uniform half _Intensity; |
|
uniform sampler2D _BumpMap; |
|
uniform half _Distort; |
|
uniform half4 _WaveMod; |
|
|
|
sampler2D _GrabTex; |
|
|
|
|
|
half4 fragB ( v2fB i ) : COLOR |
|
{ |
|
#ifdef SOFTPARTICLES_ON |
|
float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.uvScreen)))); |
|
float partZ = i.uvScreen.z; |
|
float fade = saturate (_InvFade * (sceneZ-partZ)); |
|
#endif |
|
|
|
half4 off = half4(sin(_Time.y * _WaveMod.x) * _WaveMod.z, cos(_Time.y * _WaveMod.y) * _WaveMod.w, 0.5, 0.5); |
|
half4 normal = tex2D (_BumpMap, i.uv) - off - 0.5; |
|
i.uvScreen.xy += half2(normal.x, normal.y) * _Distort; |
|
|
|
half4 mainTex = tex2D (_MainTex, i.uv); |
|
half4 tint = mainTex * _TintColor; |
|
half4 screen = tex2Dproj (_GrabTex, UNITY_PROJ_COORD (i.uvScreen)) * (tint * i.color * tint.a * _Intensity); |
|
screen.a = mainTex.a * i.color.a; |
|
|
|
#ifdef SOFTPARTICLES_ON |
|
screen.a *= fade; |
|
#endif |
|
|
|
return screen; |
|
} |
|
|
|
ENDCG |
|
|
|
SubShader { |
|
Tags {"Queue"="Transparent+100" "RenderType"="Transparent"} |
|
Cull Off |
|
ZWrite Off |
|
ZTest LEqual |
|
Blend SrcAlpha OneMinusSrcAlpha |
|
|
|
Pass { |
|
|
|
CGPROGRAM |
|
|
|
#pragma vertex vertB |
|
#pragma fragment fragB |
|
#pragma fragmentoption ARB_precision_hint_fastest |
|
#pragma multi_compile_particles |
|
|
|
ENDCG |
|
|
|
} |
|
|
|
} |
|
Fallback "Fluvio/Mobile/Particles/Multiply" |
|
}
|
|
|