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46 lines
1.2 KiB
46 lines
1.2 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class OilSpread : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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ranyou = this.gameObject; |
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capsule = this.GetComponent<CapsuleCollider>(); |
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} |
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public bool oilSpred;//开始蔓延 |
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/// <summary> |
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/// 蔓延速度 |
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/// </summary> |
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[SerializeField] |
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private float SpreadSpeed = 0.05f; |
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[SerializeField] |
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private float scale = 1.2f; |
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void Update () |
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{ |
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if (oilSpred) |
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RanYouControl(); |
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} |
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/// <summary> |
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/// 燃油 |
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/// </summary> |
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private GameObject ranyou; |
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private float ranyouScale = 0; |
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private void RanYouControl() |
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{ |
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if (ranyouScale < scale-0.1f) |
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{ |
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// CapsuleRadius(); |
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ranyouScale += Time.deltaTime * SpreadSpeed * (scale - ranyouScale); |
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ranyou.transform.localScale = new Vector3(ranyouScale, ranyou.transform.localScale.y, ranyouScale); |
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} |
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} |
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private CapsuleCollider capsule; |
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private void CapsuleRadius() |
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{ |
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capsule.radius += Time.deltaTime * SpreadSpeed * (scale - ranyouScale) * 2; |
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} |
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}
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