天津23维预案
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26 lines
631 B

using UnityEngine;
using System.Collections;
using AX.MessageSystem;
using AX.TrackRecord;
public class HideFloor : MonoBehaviour {
void Start () {
MessageDispatcher.AddListener("ShowFloor", ShowFloor);
MessageDispatcher.AddListener("CloseFloor", CloseFloor);
}
void ShowFloor(IMessage message)
{
gameObject.SetActive(true);
}
void CloseFloor(IMessage message)
{
gameObject.SetActive(false);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("ShowFloor", ShowFloor);
MessageDispatcher.RemoveListener("CloseFloor", CloseFloor);
}
}