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159 lines
4.1 KiB
159 lines
4.1 KiB
// Marmoset Skyshop |
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// Copyright 2014 Marmoset LLC |
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// http://marmoset.co |
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Shader "Marmoset/Beta/Skin Fast IBL" { |
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Properties { |
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_Color ("Diffuse Color", Color) = (1,1,1,1) |
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_SpecColor ("Specular Color", Color) = (1,1,1,1) |
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_SpecInt ("Specular Intensity", Float) = 1.0 |
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_Shininess ("Specular Sharpness", Range(2.0,8.0)) = 4.0 |
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_Fresnel ("Specular Fresnel", Range(0.0,1.0)) = 0.0 |
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_MainTex ("Diffuse(RGB) Gloss(A)", 2D) = "white" {} |
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//_SpecTex ("Specular(RGB) Gloss(A)", 2D) = "white" {} |
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_BumpMap ("Normalmap", 2D) = "bump" {} |
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_SubdermisColor ("Subdermis Color", Color) = (1,1,1,1) |
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_ConserveEnergy ("Conserve Energy", Range(0.0,1.0)) = 1.0 |
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//_Subdermis ("Subdermis", Range(0.0,1.0)) = 1.0 |
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//_SubdermisTex("Subdermis(RGB) Skin Mask(A)", 2D) = "white" {} |
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_TranslucencyColor ("Translucency Color", Color) = (1,0.5,0.4,1) |
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_Translucency ("Translucency", Range(0.0,1.0)) = 1.0 |
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//_TranslucencySky ("Sky Translucency", Range(0.0,1.0)) = 0.0 |
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//_TranslucencyMap ("Translucency Map", 2D) = "white" {} |
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_FuzzColor ("Fuzz Color", Color) = (1,1,1,1) |
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_Fuzz ("Fuzz", Range(0.0,1.0)) = 1.0 |
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_FuzzScatter ("Fuzz Scatter", Range(0.0,1.0)) = 1.0 |
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_FuzzOcc ("Fuzz Occlusion", Range(0.5,1.0)) = 0.5 |
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//_Aniso ("Anisotropy", Range(0.0,1.0)) = 0.0 |
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//_AnisoDir ("Anisotropy Direction", Range(0.0,180.0)) = 0.0 |
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//_Cutoff ("Alpha Cutoff", Range(0.0,1.0)) = 0.3 |
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//slots for custom lighting cubemaps |
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} |
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SubShader { |
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Tags { |
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"Queue"="Geometry" |
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"RenderType"="Opaque" |
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} |
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LOD 350 |
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//diffuse LOD 200 |
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//diffuse-spec LOD 250 |
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//bumped-diffuse, spec 350 |
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//bumped-spec 400 |
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//mac stuff |
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CGPROGRAM |
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#ifdef SHADER_API_OPENGL |
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#pragma glsl |
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#endif |
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#pragma target 3.0 |
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#pragma exclude_renderers flash |
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#pragma surface MarmosetSkinSurf MarmosetSkinDirect vertex:MarmosetSkinVert noambient noforwardadd |
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#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON |
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#if MARMO_SKY_BLEND_ON |
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#define MARMO_SKY_BLEND |
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#endif |
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#define MARMO_HQ |
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#define MARMO_SKY_ROTATION |
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#define MARMO_DIFFUSE_IBL |
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//#define MARMO_SPECULAR_IBL |
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#define MARMO_DIFFUSE_DIRECT |
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#define MARMO_SPECULAR_DIRECT |
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#define MARMO_NORMALMAP |
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//#define MARMO_MIP_GLOSS |
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//#define MARMO_SUBDERMIS_MAP |
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//#define MARMO_TRANSLUCENCY_MAP |
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//#define MARMO_SPECULAR_ANISO |
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#define MARMO_TRANSLUCENCY_DIRECT |
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//#define MARMO_TRANSLUCENCY_IBL |
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#define MARMO_SKIN_IBL |
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#define MARMO_SKIN_DIRECT |
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//#define MARMO_SPECULAR_FILTER |
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#define MARMO_DIFFUSE_SPECULAR_COMBINED |
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//#define MARMO_ALPHA |
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//#define MARMO_GLOW |
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//#define MARMO_PREMULT_ALPHA |
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//#define MARMO_OCCLUSION |
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//#define MARMO_VERTEX_OCCLUSION |
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//#define MARMO_VERTEX_COLOR |
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#include "../../MarmosetCore.cginc" |
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#include "MarmosetSkinInput.cginc" |
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#include "MarmosetSkin.cginc" |
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ENDCG |
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} |
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SubShader { |
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Tags { |
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"Queue"="Geometry" |
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"RenderType"="Opaque" |
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} |
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LOD 350 |
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//diffuse LOD 200 |
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//diffuse-spec LOD 250 |
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//bumped-diffuse, spec 350 |
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//bumped-spec 400 |
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//mac stuff |
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CGPROGRAM |
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#ifdef SHADER_API_OPENGL |
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#pragma glsl |
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#endif |
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#pragma target 3.0 |
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#pragma only_renderers gles d3d11_9x |
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#pragma surface MarmosetSkinSurf MarmosetSkinDirect vertex:MarmosetSkinVert noambient noforwardadd |
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#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON |
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#if MARMO_SKY_BLEND_ON |
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#define MARMO_SKY_BLEND |
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#endif |
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#define MARMO_HQ |
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#define MARMO_SKY_ROTATION |
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#define MARMO_DIFFUSE_IBL |
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//#define MARMO_SPECULAR_IBL |
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#define MARMO_DIFFUSE_DIRECT |
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#define MARMO_SPECULAR_DIRECT |
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#define MARMO_NORMALMAP |
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//#define MARMO_MIP_GLOSS |
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//#define MARMO_SUBDERMIS_MAP |
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//#define MARMO_TRANSLUCENCY_MAP |
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//#define MARMO_SPECULAR_ANISO |
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#define MARMO_TRANSLUCENCY_DIRECT |
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//#define MARMO_TRANSLUCENCY_IBL |
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#define MARMO_SKIN_IBL |
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#define MARMO_SKIN_DIRECT |
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//#define MARMO_SPECULAR_FILTER |
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#define MARMO_DIFFUSE_SPECULAR_COMBINED |
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//#define MARMO_ALPHA |
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//#define MARMO_GLOW |
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//#define MARMO_PREMULT_ALPHA |
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//#define MARMO_OCCLUSION |
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//#define MARMO_VERTEX_OCCLUSION |
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//#define MARMO_VERTEX_COLOR |
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#include "../../MarmosetCore.cginc" |
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#include "MarmosetSkinInput.cginc" |
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#include "MarmosetSkin.cginc" |
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ENDCG |
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} |
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FallBack "Marmoset/Mobile/Diffuse IBL" |
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}
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