天津23维预案
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1.6 KiB

// Marmoset Skyshop
// Copyright 2013 Marmoset LLC
// http://marmoset.co
Shader "Marmoset/Mobile/Self-Illumin/Bumped Diffuse IBL" {
Properties {
_Color ("Diffuse Color", Color) = (1,1,1,1)
_MainTex ("Diffuse(RGB) Alpha(A)", 2D) = "white" {}
_BumpMap ("Normalmap", 2D) = "bump" {}
_GlowColor ("Glow Color", Color) = (1,1,1,1)
_GlowStrength("Glow Strength", Float) = 1.0
_EmissionLM ("Diffuse Emission Strength", Float) = 0.0
_Illum ("Glow(RGB) Diffuse Emission(A)", 2D) = "white" {}
}
SubShader {
Tags {
"Queue"="Geometry"
"RenderType"="Opaque"
}
LOD 350
//diffuse LOD 200
//diffuse-spec LOD 250
//bumped-diffuse, spec 350
//bumped-spec 400
//mac stuff
CGPROGRAM
#ifdef SHADER_API_OPENGL
#pragma glsl
#endif
#pragma target 3.0
#pragma surface MarmosetSurf MarmosetDirect vertex:MarmosetVert exclude_path:prepass noforwardadd approxview
//mobile primary
#pragma only_renderers d3d9 opengl gles d3d11 d3d11_9x
#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON
#if MARMO_SKY_BLEND_ON
#define MARMO_SKY_BLEND
#endif
#define MARMO_HQ
#define MARMO_SKY_ROTATION
#define MARMO_DIFFUSE_IBL
//#define MARMO_SPECULAR_IBL
#define MARMO_DIFFUSE_DIRECT
//#define MARMO_SPECULAR_DIRECT
#define MARMO_NORMALMAP
//#define MARMO_MIP_GLOSS
#define MARMO_GLOW
//#define MARMO_PREMULT_ALPHA
#include "../../MarmosetMobile.cginc"
#include "../../MarmosetInput.cginc"
#include "../../MarmosetCore.cginc"
#include "../../MarmosetDirect.cginc"
#include "../../MarmosetSurf.cginc"
ENDCG
}
FallBack "Marmoset/Mobile/Self-Illumin/Diffuse IBL"
}