You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
1.8 KiB
79 lines
1.8 KiB
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
|
|
|
// Marmoset Skyshop |
|
// Copyright 2014 Marmoset LLC |
|
// http://marmoset.co |
|
|
|
Shader "Hidden/Marmoset/RGBM Blit" { |
|
Properties { |
|
_MainTex ("Texture", 2D) = "white" {} |
|
} |
|
|
|
SubShader { |
|
Pass { |
|
Tags { |
|
"Queue"="Background" |
|
"RenderType"="Background" |
|
} |
|
Cull Off ZWrite Off Fog { Mode Off } |
|
|
|
CGPROGRAM |
|
#pragma vertex vert |
|
#pragma fragment frag |
|
#pragma fragmentoption ARB_precision_hint_nicest |
|
#pragma glsl |
|
#pragma target 3.0 |
|
#pragma multi_compile MARMO_RGBM_INPUT_ON MARMO_RGBM_INPUT_OFF |
|
#pragma multi_compile MARMO_RGBM_OUTPUT_ON MARMO_RGBM_OUTPUT_OFF |
|
|
|
sampler2D _MainTex; |
|
|
|
#include "UnityCG.cginc" |
|
#include "../MarmosetCore.cginc" |
|
|
|
struct appdata_t { |
|
float4 vertex : POSITION; |
|
float2 texcoord : TEXCOORD0; |
|
}; |
|
|
|
struct v2f { |
|
float4 vertex : POSITION; |
|
float2 texcoord : TEXCOORD0; |
|
}; |
|
|
|
v2f vert (appdata_t v) { |
|
v2f o; |
|
o.vertex = UnityObjectToClipPos(v.vertex); |
|
o.texcoord = v.texcoord; |
|
return o; |
|
} |
|
|
|
//Forces gamma-space rendering to still return linear values from sRGB textures. |
|
//Call on textures that do NOT bypass sRGB sampling. |
|
half4 forceLinear3(half4 c) { |
|
c.rgb = lerp(sRGBToLinear3(c.rgb), c.rgb, IS_LINEAR); |
|
return c; |
|
} |
|
|
|
half4 frag (v2f i) : COLOR { |
|
float4 col = tex2D(_MainTex, i.texcoord); |
|
col = forceLinear3(col); |
|
|
|
#if MARMO_RGBM_INPUT_ON |
|
col.rgb = fromRGBM(col); |
|
#endif |
|
|
|
#if MARMO_RGBM_OUTPUT_ON |
|
col = HDRtoRGBM(col); |
|
|
|
//HACK: why is pre-emptive sRGB undoing not required here? What does Graphics.DrawTexture do? |
|
//col.rgb = lerp(col.rgb, sRGBToLinear3(col.rgb), IS_LINEAR); |
|
#else |
|
col.a = 1.0; |
|
#endif |
|
return col; |
|
} |
|
ENDCG |
|
} |
|
} |
|
}
|
|
|