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52 lines
1.3 KiB
52 lines
1.3 KiB
Shader "Marmoset/Vertex Lit/Diffuse IBL" { |
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Properties { |
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_Color ("Diffuse Color", Color) = (1,1,1,1) |
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_MainTex ("Diffuse(RGB) Spec. Mask(A)", 2D) = "white" { } |
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} |
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SubShader { |
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Tags { "RenderType"="Opaque" } |
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LOD 200 |
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Pass { |
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Tags { "LightMode"="ForwardBase" } |
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CGPROGRAM |
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//Tags { "LightMode"="Vertex" } works with lightmaps but no SH vars are defined yet. |
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//Tags { "LightMode"="ForwardBase" } SH but no lightmaps |
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#pragma glsl |
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#pragma target 2.0 |
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#pragma vertex MarmosetVert |
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#pragma fragment MarmosetFrag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON |
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#if MARMO_SKY_BLEND_ON |
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#define MARMO_SKY_BLEND |
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#endif |
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#define MARMO_HQ |
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#define MARMO_DIFFUSE_IBL |
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//#define MARMO_SPECULAR_IBL |
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#define MARMO_SKY_ROTATION |
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//#define MARMO_MIP_GLOSS |
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#define MARMO_VERTEX_SH |
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#define MARMO_VERTEX_DIRECT |
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#define MARMO_FORWARDBASE |
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#define MARMO_VERTEX_COLOR |
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//#define MARMO_VERTEX_OCCLUSION |
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#include "HLSLSupport.cginc" |
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#include "UnityCG.cginc" |
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#include "Lighting.cginc" |
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#include "AutoLight.cginc" |
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#include "../MarmosetCore.cginc" |
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#include "../MarmosetVertex.cginc" |
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ENDCG |
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} |
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} |
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Fallback "VertexLit" |
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}
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