天津23维预案
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52 lines
1.3 KiB

Shader "Marmoset/Vertex Lit/Diffuse IBL" {
Properties {
_Color ("Diffuse Color", Color) = (1,1,1,1)
_MainTex ("Diffuse(RGB) Spec. Mask(A)", 2D) = "white" { }
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
Pass {
Tags { "LightMode"="ForwardBase" }
CGPROGRAM
//Tags { "LightMode"="Vertex" } works with lightmaps but no SH vars are defined yet.
//Tags { "LightMode"="ForwardBase" } SH but no lightmaps
#pragma glsl
#pragma target 2.0
#pragma vertex MarmosetVert
#pragma fragment MarmosetFrag
#pragma fragmentoption ARB_precision_hint_fastest
#pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON
#if MARMO_SKY_BLEND_ON
#define MARMO_SKY_BLEND
#endif
#define MARMO_HQ
#define MARMO_DIFFUSE_IBL
//#define MARMO_SPECULAR_IBL
#define MARMO_SKY_ROTATION
//#define MARMO_MIP_GLOSS
#define MARMO_VERTEX_SH
#define MARMO_VERTEX_DIRECT
#define MARMO_FORWARDBASE
#define MARMO_VERTEX_COLOR
//#define MARMO_VERTEX_OCCLUSION
#include "HLSLSupport.cginc"
#include "UnityCG.cginc"
#include "Lighting.cginc"
#include "AutoLight.cginc"
#include "../MarmosetCore.cginc"
#include "../MarmosetVertex.cginc"
ENDCG
}
}
Fallback "VertexLit"
}