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91 lines
2.3 KiB
91 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class GroundFireControl : MonoBehaviour { |
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Transform transRanyou; |
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Transform transFireLG1; |
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Transform transFireLG2; |
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Transform transFire; |
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Transform transRanyou1; |
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float ranyouScale = 0; |
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float fireScale = 0; |
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float growSpeed = .3f;//粒子生长速度; |
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// Use this for initialization |
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void Start() { |
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transRanyou = transform.Find("RanYou"); |
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transFire = transform.Find("fire"); |
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transFireLG1 = transFire.Find("GroundFire_LG1"); |
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transFireLG2 = transFire.Find("GroundFire_LG2"); |
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transRanyou1 = transform.Find("ranyou_01"); |
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transFire.localScale = Vector3.one*.3f; |
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transFire.gameObject.SetActive(false); |
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transRanyou1.gameObject.SetActive(false); |
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transRanyou.localScale = Vector3.zero; |
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bGrow = true; |
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//transFireLG1.gameObject.SetActive(false); |
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//transFireLG2.gameObject.SetActive(false); |
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//transFireLG1.localScale = Vector3.zero; |
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//transFireLG2.localScale = Vector3.zero; |
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} |
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bool ableOrDisable = false; |
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// Update is called once per frame |
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void Update() { |
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if (bGrow == false) return; |
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if (growSpeed > 0) |
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{ |
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growSpeed -= Time.deltaTime; |
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} |
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else |
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{ |
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growSpeed = .1f; |
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SetRanyouScale(); |
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} |
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} |
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void SetRanyouScale() |
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{ |
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if (transRanyou.gameObject.activeInHierarchy/*&& transRanyou1.gameObject.activeInHierarchy*/) |
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{ |
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if (transRanyou.localScale.x < .8f) |
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{ |
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ranyouScale += 0.01f; |
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transRanyou.localScale = new Vector3(ranyouScale, 0.65f * ranyouScale, ranyouScale); |
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} |
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else |
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{ |
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transRanyou1.gameObject.SetActive(true); |
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transFire.gameObject.SetActive(true); |
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bGrow = false; |
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} |
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} |
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} |
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bool bGrow=false; |
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//void SetFireScale() |
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//{ |
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// if (transFire.localScale.x < 1f) |
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// { |
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// fireScale += 0.02f; |
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// transFireLG1.localScale = new Vector3(fireScale, fireScale, fireScale); |
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// transFireLG2.localScale = new Vector3(fireScale, fireScale, fireScale); |
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// } |
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// else { |
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// bGrow = false; |
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// } |
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//} |
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}
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