天津23维预案
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114 lines
3.5 KiB

using AX.TrackRecord;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JiantouColorChanged : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
changeColor();
}
private void changeColor()
{
if (gameObject.name.Contains("jingong"))
{
if (JiantouColorControl.ToolName.Equals("JinGong") || LoadManager.Instance.IsPlayBacking)
{
if (JiantouColorControl.highLight )
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(0.15f, 0, 0);
}
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
}
if (gameObject.name.Contains("chetui") )
{
if (JiantouColorControl.ToolName.Equals("CheTui") || LoadManager.Instance.IsPlayBacking)
{
if (JiantouColorControl.highLight)
{
gameObject.GetComponent<Renderer>().material.color = new Color(0, 1, 0);
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(0, 0.15f, 0);
}
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(0, 1, 0);
}
}
if (gameObject.name.Contains("ssrline"))
{
if (JiantouColorControl.ToolName.Equals("SSShuiDai") || LoadManager.Instance.IsPlayBacking)
{
if (JiantouColorControl.highLight)
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(0.15f, 0, 0);
}
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
}
if (gameObject.name.Contains("fengexian"))
{
if (JiantouColorControl.ToolName.Equals("FenGeXian"))
{
if (JiantouColorControl.highLight)
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(0.15f, 0, 0);
}
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
}
if (gameObject.name.Contains("dujiexian"))
{
if (JiantouColorControl.ToolName.Equals("DuJieXian"))
{
if (JiantouColorControl.highLight)
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(0.15f, 0, 0);
}
}
else
{
gameObject.GetComponent<Renderer>().material.color = new Color(1, 0, 0);
}
}
}
}