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13 lines
319 B
13 lines
319 B
using UnityEngine; |
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using System.Collections; |
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using AX.Network.Protocols; |
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using System; |
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using AX.NetworkSystem; |
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public class MARKING_INSERTORUPDATE_REPLY : NetworkMessageBehaviour { |
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protected override void Execute(BinaryMessage message) |
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{ |
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//var data = message.Body.Deserialize<ScoreInfo>(); |
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} |
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}
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