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40 lines
1.4 KiB
40 lines
1.4 KiB
using UnityEngine; |
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using System.Collections; |
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using AX.NetworkSystem; |
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using AX.Network.Protocols; |
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using System; |
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using AX.TrackRecord; |
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using System.IO; |
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public class QUESTION_SAVE_REPLY : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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var question= message.Body.Deserialize<ExaminationQuestionObject>(); |
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ExaminationQuestionDetail.question = question; |
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//调用函数,创建考题xml文件 |
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string file = "Questions/" + question.ID + "/" + question.FilePath;//这是文件在本地的完整路径 |
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RecordManager.Instance.CreatAndSaveQuestion(file); |
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//上传文件 |
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string[] files = { file }; |
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if (files.Length > 0) |
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{ |
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if (GameObject.Find("FileTransTipWindow"))//如果已经存在文件传输窗口,不再相应 |
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return; |
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GameObject FileTransTipWin = Instantiate(Resources.Load<GameObject>("UIPrefab/FileTransTipWin")); |
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FileTransTipWin.GetComponent<FileTransTipWinManager>().SetWindow( |
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"UpLoad", files, TransferType.Upload); |
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FileTransTipWinManager.task.TransferTaskCompleted += Task_TransferTaskCompleted; |
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} |
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} |
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private void Task_TransferTaskCompleted() |
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{ |
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FileTransTipWinManager.task.TransferTaskCompleted -= Task_TransferTaskCompleted; |
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MySceneManager.BackToLastScene(); |
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} |
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}
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