天津23维预案
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using UnityEngine;
using System.Collections.Generic;
using UnityEngine.UI;
using UIWidgets;
using AX.NetworkSystem;
using AX.MessageSystem;
public class UserList : MonoBehaviour {
// Use this for initialization
public TreeView treeView;
public GameObject itemPrefab;
public List<UserInfo> userList = new List<UserInfo>();
void Start()
{
MessageDispatcher.AddListener("USER_DATA_REFRESH", setUserList);
treeView.NodeSelected.AddListener(getUserListRequest);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("USER_DATA_REFRESH", setUserList);
treeView.NodeSelected.RemoveListener(getUserListRequest);
}
// Update is called once per frame
void Update()
{
}
private void getUserListRequest(TreeNode<TreeViewItem> node)
{
var deptID = (int)node.Item.Tag;
NetworkManager.Default.SendRequestAsync("GET_USER_LIST_REQUEST", deptID);
}
private void setUserList(IMessage message)
{
userList = (List<UserInfo>)(message.Data);
foreach (Transform child in this.transform)
{
Destroy(child.gameObject);
}
foreach (UserInfo user in userList)
{
GameObject item = Instantiate(itemPrefab) as GameObject;
item.transform.parent = transform;
item.name = "Item";
item.GetComponent<UserSelectMessage>().setUser(user);
item.GetComponent<Toggle>().group = GetComponent<ToggleGroup>();
}
}
public void resetList()
{
foreach (Transform child in this.transform)
{
Destroy(child.gameObject);
}
}
}