天津23维预案
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52 lines
1.7 KiB

using UnityEngine;
using System.Collections.Generic;
using AX.MessageSystem;
using System;
public class ExaminationPaperList : MonoBehaviour {
// Use this for initialization
public GameObject itemPrefab;
public GameObject detail;
public List<ExaminationPaperObject> paperList = new List<ExaminationPaperObject>();
void Start()
{
MessageDispatcher.AddListener("SHOW_PAPER_DETAIL", showDetail);
MessageDispatcher.AddListener("PAPER_PAGE_REFRESH", showPaperList);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("SHOW_PAPER_DETAIL", showDetail);
MessageDispatcher.RemoveListener("PAPER_PAGE_REFRESH", showPaperList);
}
// Update is called once per frame
void Update()
{
}
//刷新列表信息
private void showPaperList(IMessage message)
{
PagingReplyInfo<ExaminationPaperObject> pair = (PagingReplyInfo<ExaminationPaperObject>)(message.Data);
paperList = pair.Items;
foreach (Transform child in this.transform)
{
Destroy(child.gameObject);
}
foreach (ExaminationPaperObject paper in paperList)
{
GameObject item = Instantiate(itemPrefab) as GameObject;
item.transform.parent = this.transform;
item.transform.localScale = new Vector3(1, 1, 1);
item.name = "Item";
item.GetComponent<ExaminationPaperMessage>().setPaper(paper);
}
}
private void showDetail(IMessage message)
{
ExaminationPaperObject exam = (ExaminationPaperObject)(message.Data);
detail.SetActive(true);
detail.GetComponent<ExaminationPaperDetail>().showDetail(exam);
}
}