21 lines
597 B
21 lines
597 B
using UnityEngine; |
|
using System.Collections; |
|
|
|
public class AttackArrow : BaseClass |
|
{ |
|
|
|
public static int arrowIndex = 0; |
|
|
|
|
|
public AttackArrow(GameObject nullObj, GameObject parentObj, GameObject JG_CT_Prefab, string ObjName, GameObject TheUI, int id, RaycastHit hit_, float delta_y) |
|
: base(nullObj, parentObj, JG_CT_Prefab, ObjName, TheUI, id, hit_, delta_y) |
|
{ |
|
|
|
} |
|
public override void InstatiateItem(Vector3 placementPos2, bool kongzhi, bool lol, RaycastHit hit_) |
|
{ |
|
base.InstatiateItem(placementPos2, kongzhi, lol, hit_); |
|
|
|
//arrowIndex++; |
|
} |
|
}
|
|
|