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37 lines
944 B
37 lines
944 B
Shader "MyShaders/DoubleSides/Bumped Diffuse Lighted" { |
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Properties { |
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_Color ("Main Color", Color) = (1,1,1,1) |
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_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} |
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_BumpMap ("Normalmap", 2D) = "bump" {} |
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_LightMap ("Lightmap (RGB)", 2D) = "black" {} |
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 |
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} |
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SubShader { |
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Cull Off |
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LOD 300 |
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Tags {"IgnoreProjector"="True" "RenderType" = "TransparentCutout" } |
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CGPROGRAM |
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#pragma surface surf Lambert alphatest:_Cutoff |
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struct Input { |
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float2 uv_MainTex; |
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float2 uv_BumpMap; |
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float2 uv2_LightMap; |
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}; |
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sampler2D _MainTex; |
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sampler2D _BumpMap; |
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sampler2D _LightMap; |
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float4 _Color; |
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void surf (Input IN, inout SurfaceOutput o) |
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{ |
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half4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; |
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o.Albedo = c.rgb; |
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half4 lm = tex2D (_LightMap, IN.uv2_LightMap); |
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o.Emission = lm.rgb*o.Albedo.rgb; |
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o.Alpha = c.a; |
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o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); |
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} |
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ENDCG |
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} |
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FallBack "Transparent/Cutout/Diffuse" |
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}
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