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54 lines
914 B
54 lines
914 B
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' |
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Shader "Hidden/OutterLineComposer" { |
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Properties { |
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_MainTex ("", 2D) = "white" {} |
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} |
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Category { |
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ZTest Always Cull Off ZWrite Off Fog { Mode Off } |
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Blend SrcAlpha OneMinusSrcAlpha |
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Subshader { |
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Pass { |
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CGPROGRAM |
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#pragma vertex vert |
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#pragma fragment frag |
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#pragma fragmentoption ARB_precision_hint_fastest |
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#include "UnityCG.cginc" |
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struct v2f { |
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float4 pos : POSITION; |
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half2 uv : TEXCOORD0; |
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}; |
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v2f vert (appdata_img v) |
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{ |
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v2f o; |
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o.pos = UnityObjectToClipPos (v.vertex); |
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o.uv = v.texcoord.xy; |
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return o; |
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} |
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sampler2D _MainTex; |
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fixed4 frag( v2f i ) : COLOR |
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{ |
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return tex2D( _MainTex, i.uv ); |
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} |
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ENDCG |
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} |
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} |
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SubShader { |
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Pass { |
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SetTexture [_MainTex] {constantColor [_Color] combine constant * texture DOUBLE} |
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} |
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} |
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} |
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Fallback off |
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}
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