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27 lines
710 B
27 lines
710 B
using UnityEngine; |
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[RequireComponent(typeof(ParticleSystem))] |
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public class TOD_ParticleAtNight : MonoBehaviour |
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{ |
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public float fadeTime = 1; |
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private float lerpTime = 0; |
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private ParticleSystem particleComponent; |
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private float particleEmission; |
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protected void Start() |
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{ |
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particleComponent = GetComponent<ParticleSystem>(); |
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particleEmission = particleComponent.emissionRate; |
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particleComponent.emissionRate = TOD_Sky.Instance.IsNight ? particleEmission : 0; |
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} |
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protected void Update() |
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{ |
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int sign = (TOD_Sky.Instance.IsNight) ? +1 : -1; |
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lerpTime = Mathf.Clamp01(lerpTime + sign * Time.deltaTime / fadeTime); |
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particleComponent.emissionRate = Mathf.Lerp(0, particleEmission, lerpTime); |
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} |
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}
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