天津23维预案
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using UnityEditor;
using System.Collections.Generic;
using System;
namespace UIWidgets
{
[CanEditMultipleObjects]
//[CustomEditor(typeof(ListViewBase), false)]
public class ListViewBaseEditor : Editor
{
Dictionary<string,SerializedProperty> serializedProperties = new Dictionary<string,SerializedProperty>();
string[] properties = new string[]{
"items",
"DestroyGameObjects",
"Multiple",
"selectedIndex",
"Container",
};
protected virtual void OnEnable()
{
Array.ForEach(properties, x => {
serializedProperties.Add(x, serializedObject.FindProperty(x));
});
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(serializedProperties["items"], true);
EditorGUILayout.PropertyField(serializedProperties["DestroyGameObjects"]);
EditorGUILayout.PropertyField(serializedProperties["Multiple"]);
EditorGUILayout.PropertyField(serializedProperties["selectedIndex"]);
EditorGUILayout.PropertyField(serializedProperties["Container"]);
serializedObject.ApplyModifiedProperties();
//Array.ForEach(targets, x => ((ListViewBase)x).UpdateItems());
}
}
}