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using UnityEngine; |
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using System; |
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namespace UIWidgetsSamples { |
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[Serializable] |
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public class TableRow |
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{ |
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[SerializeField] |
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public string Cell01; |
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[SerializeField] |
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public int Cell02; |
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[SerializeField] |
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public Sprite Cell03; |
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[SerializeField] |
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public float Cell04; |
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} |
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} |