天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

469 lines
9.5 KiB

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections.Generic;
namespace UIWidgets {
/// <summary>
/// Combobox.
/// http://ilih.ru/images/unity-assets/UIWidgets/Combobox.png
/// </summary>
[AddComponentMenu("UI/UIWidgets/Combobox")]
//[RequireComponent(typeof(InputField))]
public class Combobox : MonoBehaviour, ISubmitHandler
{
[SerializeField]
ListView listView;
/// <summary>
/// Gets or sets the ListView.
/// </summary>
/// <value>ListView component.</value>
public ListView ListView {
get {
return listView;
}
set {
SetListView(value);
}
}
[SerializeField]
Button toggleButton;
/// <summary>
/// Gets or sets the toggle button.
/// </summary>
/// <value>The toggle button.</value>
public Button ToggleButton {
get {
return toggleButton;
}
set {
SetToggleButton(value);
}
}
[SerializeField]
bool editable = true;
/// <summary>
/// Gets or sets a value indicating whether this is editable and user can add new items.
/// </summary>
/// <value><c>true</c> if editable; otherwise, <c>false</c>.</value>
public bool Editable {
get {
return editable;
}
set {
editable = value;
input.interactable = editable;
}
}
protected IInputFieldProxy input;
/// <summary>
/// OnSelect event.
/// </summary>
public ListViewEvent OnSelect = new ListViewEvent();
Transform _listCanvas;
Transform listCanvas {
get {
if (_listCanvas==null)
{
_listCanvas = Utilites.FindTopmostCanvas(listView.transform.parent);
}
return _listCanvas;
}
}
Transform listParent;
void Awake()
{
Start();
}
[System.NonSerialized]
bool isStartedCombobox;
/// <summary>
/// Start this instance.
/// </summary>
public virtual void Start()
{
if (isStartedCombobox)
{
return ;
}
isStartedCombobox = true;
InitInputFieldProxy();
input.onEndEdit.AddListener(InputItem);
Editable = editable;
SetToggleButton(toggleButton);
SetListView(listView);
if (listView!=null)
{
listView.gameObject.SetActive(true);
listView.Start();
if (listView.SelectedIndex!=-1)
{
input.text = listView.DataSource[listView.SelectedIndex];
}
listView.gameObject.SetActive(false);
}
}
protected virtual void InitInputFieldProxy()
{
input = new InputFieldProxy(GetComponent<InputField>());
}
/// <summary>
/// Sets the list view.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetListView(ListView value)
{
if (listView!=null)
{
listParent = null;
listView.OnSelectString.RemoveListener(SelectItem);
listView.OnFocusOut.RemoveListener(onFocusHideList);
listView.onCancel.RemoveListener(OnListViewCancel);
listView.onItemCancel.RemoveListener(OnListViewCancel);
RemoveDeselectCallbacks();
}
listView = value;
if (listView!=null)
{
listParent = listView.transform.parent;
listView.OnSelectString.AddListener(SelectItem);
listView.OnFocusOut.AddListener(onFocusHideList);
listView.onCancel.AddListener(OnListViewCancel);
listView.onItemCancel.AddListener(OnListViewCancel);
AddDeselectCallbacks();
}
}
/// <summary>
/// Sets the toggle button.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetToggleButton(Button value)
{
if (toggleButton!=null)
{
toggleButton.onClick.RemoveListener(ToggleList);
}
toggleButton = value;
if (toggleButton!=null)
{
toggleButton.onClick.AddListener(ToggleList);
}
}
/// <summary>
/// Clear listview and selected item.
/// </summary>
public virtual void Clear()
{
listView.DataSource.Clear();
input.text = string.Empty;
}
/// <summary>
/// Toggles the list visibility.
/// </summary>
public virtual void ToggleList()
{
if (listView==null)
{
return ;
}
if (listView.gameObject.activeSelf)
{
HideList();
}
else
{
ShowList();
}
}
/// <summary>
/// The modal key.
/// </summary>
protected int? ModalKey;
/// <summary>
/// Shows the list.
/// </summary>
public virtual void ShowList()
{
if (listView==null)
{
return ;
}
listView.gameObject.SetActive(true);
ModalKey = ModalHelper.Open(this, null, new Color(0, 0, 0, 0f), HideList);
if (listCanvas!=null)
{
listParent = listView.transform.parent;
listView.transform.SetParent(listCanvas);
}
if (listView.Layout!=null)
{
listView.Layout.UpdateLayout();
}
if (listView.SelectComponent())
{
SetChildDeselectListener(EventSystem.current.currentSelectedGameObject);
}
else
{
EventSystem.current.SetSelectedGameObject(listView.gameObject);
}
}
/// <summary>
/// Hides the list.
/// </summary>
public virtual void HideList()
{
if (ModalKey!=null)
{
ModalHelper.Close((int)ModalKey);
ModalKey = null;
}
if (listView==null)
{
return ;
}
if (listCanvas!=null)
{
listView.transform.SetParent(listParent);
}
listView.gameObject.SetActive(false);
}
/// <summary>
/// The children deselect.
/// </summary>
protected List<SelectListener> childrenDeselect = new List<SelectListener>();
/// <summary>
/// Hide list when focus lost.
/// </summary>
/// <param name="eventData">Event data.</param>
protected void onFocusHideList(BaseEventData eventData)
{
if (eventData.selectedObject==gameObject)
{
return ;
}
var ev_item = eventData as ListViewItemEventData;
if (ev_item!=null)
{
if (ev_item.NewSelectedObject!=null)
{
SetChildDeselectListener(ev_item.NewSelectedObject);
}
return ;
}
var ev = eventData as PointerEventData;
if (ev==null)
{
HideList();
return ;
}
var go = ev.pointerPressRaycast.gameObject;//ev.pointerEnter
if (go==null)
{
return ;
}
if (go.Equals(toggleButton.gameObject))
{
return ;
}
if (go.transform.IsChildOf(listView.transform))
{
SetChildDeselectListener(go);
return ;
}
HideList();
}
/// <summary>
/// Sets the child deselect listener.
/// </summary>
/// <param name="child">Child.</param>
protected void SetChildDeselectListener(GameObject child)
{
var deselectListener = GetDeselectListener(child);
if (!childrenDeselect.Contains(deselectListener))
{
deselectListener.onDeselect.AddListener(onFocusHideList);
childrenDeselect.Add(deselectListener);
}
}
/// <summary>
/// Gets the deselect listener.
/// </summary>
/// <returns>The deselect listener.</returns>
/// <param name="go">Go.</param>
protected SelectListener GetDeselectListener(GameObject go)
{
var result = go.GetComponent<SelectListener>();
return (result!=null) ? result : go.AddComponent<SelectListener>();
}
/// <summary>
/// Adds the deselect callbacks.
/// </summary>
protected void AddDeselectCallbacks()
{
if (listView.ScrollRect==null)
{
return ;
}
if (listView.ScrollRect.verticalScrollbar==null)
{
return ;
}
var scrollbar = listView.ScrollRect.verticalScrollbar.gameObject;
var deselectListener = GetDeselectListener(scrollbar);
deselectListener.onDeselect.AddListener(onFocusHideList);
childrenDeselect.Add(deselectListener);
}
/// <summary>
/// Removes the deselect callbacks.
/// </summary>
protected void RemoveDeselectCallbacks()
{
childrenDeselect.ForEach(RemoveDeselectCallback);
childrenDeselect.Clear();
}
/// <summary>
/// Removes the deselect callback.
/// </summary>
/// <param name="listener">Listener.</param>
protected void RemoveDeselectCallback(SelectListener listener)
{
if (listener!=null)
{
listener.onDeselect.RemoveListener(onFocusHideList);
}
}
/// <summary>
/// Set the specified item.
/// </summary>
/// <param name="item">Item.</param>
/// <param name="allowDuplicate">If set to <c>true</c> allow duplicate.</param>
/// <returns>Index of item.</returns>
public virtual int Set(string item, bool allowDuplicate=true)
{
return listView.Set(item, allowDuplicate);
}
/// <summary>
/// Selects the item.
/// </summary>
/// <param name="index">Index.</param>
/// <param name="text">Text.</param>
protected virtual void SelectItem(int index, string text)
{
input.text = text;
HideList();
if ((EventSystem.current!=null) && (!EventSystem.current.alreadySelecting))
{
EventSystem.current.SetSelectedGameObject(toggleButton.gameObject);
}
OnSelect.Invoke(index, text);
}
/// <summary>
/// Work with input.
/// </summary>
/// <param name="item">Item.</param>
protected virtual void InputItem(string item)
{
if (!editable)
{
return ;
}
if (item==string.Empty)
{
return ;
}
if (!listView.DataSource.Contains(item))
{
var index = listView.Add(item);
listView.Select(index);
}
}
/// <summary>
/// This function is called when the MonoBehaviour will be destroyed.
/// </summary>
protected virtual void OnDestroy()
{
ListView = null;
ToggleButton = null;
if (input!=null)
{
input.onEndEdit.RemoveListener(InputItem);
}
}
/// <summary>
/// Hide list view.
/// </summary>
protected void OnListViewCancel()
{
HideList();
}
/// <summary>
/// Called when OnSubmit event occurs.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnSubmit(BaseEventData eventData)
{
ShowList();
}
}
}