天津23维预案
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using UnityEngine;
using UnityEngine.UI;
namespace UIWidgets {
/// <summary>
/// ListViewDropIndicator. Compatible with TileView.
/// </summary>
public class ListViewDropIndicator : MonoBehaviour
{
LayoutElement layoutElement;
/// <summary>
/// Gets the layout element.
/// </summary>
/// <value>The layout element.</value>
public LayoutElement LayoutElement {
get {
if (layoutElement==null)
{
layoutElement = GetComponent<LayoutElement>();
if (layoutElement==null)
{
layoutElement = gameObject.AddComponent<LayoutElement>();
}
}
return layoutElement;
}
}
/// <summary>
/// Show indicator for the specified index in listView.
/// </summary>
/// <param name="index">Index.</param>
/// <param name="listView">ListView.</param>
public virtual void Show(int index, ListViewBase listView)
{
if (index==-1)
{
//index = listView.GetItemsCount();
Hide();
return ;
}
var size = listView.IsHorizontal() ? listView.GetDefaultItemHeight() : listView.GetDefaultItemWidth();
var p = listView.GetItemPosition(index) + listView.GetItemSpacing();
var pos = listView.IsHorizontal() ? new Vector2(p, 0f) : new Vector2(0f, -p);
var rectTransform = transform as RectTransform;
if (listView.IsHorizontal())
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, size);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, 2f);
}
else
{
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, size);
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 2f);
}
var items_per_block = listView.GetItemsPerBlock();
if (items_per_block==1)
{
rectTransform.pivot = new Vector2(0.5f, 0.5f);
if (listView.IsHorizontal())
{
rectTransform.anchorMin = new Vector2(0f, 0.5f);
rectTransform.anchorMax = new Vector2(0f, 0.5f);
}
else
{
rectTransform.anchorMin = new Vector2(0.5f, 1f);
rectTransform.anchorMax = new Vector2(0.5f, 1f);
}
}
else
{
var index_in_block = index % items_per_block;
if (listView.IsHorizontal())
{
rectTransform.pivot = new Vector2(0f, 1f);
rectTransform.anchorMin = new Vector2(0f, 1f);
rectTransform.anchorMax = new Vector2(0f, 1f);
pos.y = - index_in_block * (listView.GetDefaultItemHeight() + listView.GetItemSpacing());
}
else
{
rectTransform.pivot = new Vector2(0f, 0f);
rectTransform.anchorMin = new Vector2(0f, 1f);
rectTransform.anchorMax = new Vector2(0f, 1f);
pos.x = index_in_block * (listView.GetDefaultItemWidth() + listView.GetItemSpacing());
}
}
rectTransform.anchoredPosition = pos;
rectTransform.SetParent(listView.Container, false);
rectTransform.SetAsLastSibling();
LayoutElement.ignoreLayout = true;
gameObject.SetActive(true);
}
/// <summary>
/// Hide indicator.
/// </summary>
public virtual void Hide()
{
gameObject.SetActive(false);
}
}
}