天津23维预案
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using UnityEngine;
using System.Collections;
namespace UIWidgets {
/// <summary>
/// Draggable UI object..
/// </summary>
[AddComponentMenu("UI/UIWidgets/Draggable")]
[RequireComponent(typeof(RectTransform))]
public class Draggable : MonoBehaviour {
/// <summary>
/// The handle.
/// </summary>
[SerializeField]
GameObject handle;
DraggableHandle handleScript;
/// <summary>
/// If specified, restricts dragging from starting unless the pointerdown occurs on the specified element.
/// </summary>
/// <value>The handler.</value>
public GameObject Handle {
get {
return handle;
}
set {
SetHandle(value);
}
}
void Start()
{
SetHandle(handle!=null ? handle : gameObject);
}
/// <summary>
/// Sets the handle.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetHandle(GameObject value)
{
if (handle)
{
Destroy(handleScript);
}
handle = value;
handleScript = handle.AddComponent<DraggableHandle>();
handleScript.Drag(gameObject.transform as RectTransform);
}
}
}