天津23维预案
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using System;
using System.Linq;
namespace UIWidgets
{
/// <summary>
/// Base class for custom ListView with dynamic items heights.
/// </summary>
public class ListViewCustomHeight<TComponent,TItem> : ListViewCustom<TComponent,TItem>
where TComponent : ListViewItem
where TItem: IItemHeight
{
/// <summary>
/// Calculate height automaticly without using IListViewItemHeight.Height.
/// </summary>
[SerializeField]
[Tooltip("Calculate height automaticly without using IListViewItemHeight.Height.")]
bool ForceAutoHeightCalculation = true;
TComponent defaultItemCopy;
RectTransform defaultItemCopyRect;
/// <summary>
/// Gets the default item copy.
/// </summary>
/// <value>The default item copy.</value>
protected TComponent DefaultItemCopy {
get {
if (defaultItemCopy==null)
{
defaultItemCopy = Instantiate(DefaultItem) as TComponent;
defaultItemCopy.transform.SetParent(DefaultItem.transform.parent, false);
defaultItemCopy.gameObject.name = "DefaultItemCopy";
defaultItemCopy.gameObject.SetActive(false);
Utilites.FixInstantiated(DefaultItem, defaultItemCopy);
}
return defaultItemCopy;
}
}
/// <summary>
/// Gets the RectTransform of DefaultItemCopy.
/// </summary>
/// <value>RectTransform.</value>
protected RectTransform DefaultItemCopyRect {
get {
if (defaultItemCopyRect==null)
{
defaultItemCopyRect = defaultItemCopy.transform as RectTransform;
}
return defaultItemCopyRect;
}
}
bool IsCanCalculateHeight;
public ListViewCustomHeight()
{
IsCanCalculateHeight = typeof(IListViewItemHeight).IsAssignableFrom(typeof(TComponent));
}
/// <summary>
/// Awake this instance.
/// </summary>
protected override void Awake()
{
Start();
}
/// <summary>
/// Calculates the max count of visible items.
/// </summary>
protected override void CalculateMaxVisibleItems()
{
SetItemsHeight(DataSource, false);
CalculateMaxVisibleItems(DataSource);
}
protected virtual void CalculateMaxVisibleItems(ObservableList<TItem> data)
{
var height = scrollHeight;
maxVisibleItems = data.OrderBy<TItem,float>(GetItemHeight).TakeWhile(x => {
height -= x.Height;
return height > 0;
}).Count() + 2;
}
/// <summary>
/// Calculates the size of the item.
/// </summary>
protected override void CalculateItemSize()
{
var rect = DefaultItem.transform as RectTransform;
#if UNITY_4_6 || UNITY_4_7
var layout_elements = rect.GetComponents<Component>().OfType<ILayoutElement>();
#else
var layout_elements = rect.GetComponents<ILayoutElement>();
#endif
if (itemHeight==0)
{
var preffered_height = layout_elements.Max(x => Mathf.Max(x.minHeight, x.preferredHeight));
itemHeight = (preffered_height > 0) ? preffered_height : rect.rect.height;
}
if (itemWidth==0)
{
var preffered_width = layout_elements.Max(x => Mathf.Max(x.minWidth, x.preferredWidth));
itemWidth = (preffered_width > 0) ? preffered_width : rect.rect.width;
}
}
/// <summary>
/// Scrolls to item with specifid index.
/// </summary>
/// <param name="index">Index.</param>
public override void ScrollTo(int index)
{
if (!CanOptimize())
{
return ;
}
var top = GetScrollValue();
var bottom = GetScrollValue() + scrollHeight;
var item_starts = ItemStartAt(index);
var item_ends = ItemEndAt(index) + LayoutBridge.GetMargin();
if (item_starts < top)
{
SetScrollValue(item_starts);
}
else if (item_ends > bottom)
{
SetScrollValue(item_ends - GetScrollSize());
}
}
/// <summary>
/// Calculates the size of the bottom filler.
/// </summary>
/// <returns>The bottom filler size.</returns>
protected override float CalculateBottomFillerSize()
{
return GetItemsHeight(topHiddenItems + visibleItems, bottomHiddenItems);
}
/// <summary>
/// Calculates the size of the top filler.
/// </summary>
/// <returns>The top filler size.</returns>
protected override float CalculateTopFillerSize()
{
return GetItemsHeight(0, topHiddenItems);
}
float GetItemsHeight(int start, int count)
{
if (count==0)
{
return 0f;
}
var height = DataSource.GetRange(start, count).SumFloat(GetItemHeight);
return Mathf.Max(0, height + (LayoutBridge.GetSpacing() * (count - 1)));
}
float GetItemHeight(TItem item)
{
return item.Height;
}
/// <summary>
/// Gets the item position.
/// </summary>
/// <returns>The item position.</returns>
/// <param name="index">Index.</param>
public override float GetItemPosition(int index)
{
return Mathf.Max(0, DataSource.GetRange(0, index).SumFloat(GetItemHeight) + (LayoutBridge.GetSpacing() * (index - 1)));
}
/// <summary>
/// Gets the item position bottom.
/// </summary>
/// <returns>The item position bottom.</returns>
/// <param name="index">Index.</param>
public override float GetItemPositionBottom(int index)
{
return GetItemPosition(index) + DataSource[index].Height - LayoutBridge.GetSpacing() + LayoutBridge.GetMargin() - GetScrollSize();
}
/// <summary>
/// Total height of items before specified index.
/// </summary>
/// <returns>Height.</returns>
/// <param name="index">Index.</param>
float ItemStartAt(int index)
{
var height = DataSource.GetRange(0, index).SumFloat(GetItemHeight);
return height + (LayoutBridge.GetSpacing() * index);
}
/// <summary>
/// Total height of items before and with specified index.
/// </summary>
/// <returns>The <see cref="System.Single"/>.</returns>
/// <param name="index">Index.</param>
float ItemEndAt(int index)
{
var height = DataSource.GetRange(0, index + 1).SumFloat(GetItemHeight);
return height + (LayoutBridge.GetSpacing() * index);
}
/// <summary>
/// Add the specified item.
/// </summary>
/// <param name="item">Item.</param>
/// <returns>Index of added item.</returns>
public override int Add(TItem item)
{
if (item==null)
{
throw new ArgumentNullException("item", "Item is null.");
}
if (item.Height==0)
{
item.Height = CalculateItemHeight(item);
}
return base.Add(item);
}
/// <summary>
/// Calculate and sets the height of the items.
/// </summary>
/// <param name="items">Items.</param>
/// <param name="forceUpdate">If set to <c>true</c> force update.</param>
void SetItemsHeight(ObservableList<TItem> items, bool forceUpdate = true)
{
items.ForEach(x => {
if ((x.Height==0) || forceUpdate)
{
x.Height = CalculateItemHeight(x);
}
});
}
/// <summary>
/// Resize this instance.
/// </summary>
public override void Resize()
{
SetItemsHeight(DataSource, true);
base.Resize();
}
/// <summary>
/// Updates the items.
/// </summary>
/// <param name="newItems">New items.</param>
protected override void SetNewItems(ObservableList<TItem> newItems)
{
SetItemsHeight(newItems);
CalculateMaxVisibleItems(newItems);
base.SetNewItems(newItems);
}
/// <summary>
/// Gets the height of the index by.
/// </summary>
/// <returns>The index by height.</returns>
/// <param name="height">Height.</param>
int GetIndexByHeight(float height)
{
var spacing = LayoutBridge.GetSpacing();
return DataSource.TakeWhile((item, index) => {
height -= item.Height;
if (index > 0)
{
height -= spacing;
}
return height >= 0;
}).Count();
}
/// <summary>
/// Gets the last index of the visible.
/// </summary>
/// <returns>The last visible index.</returns>
/// <param name="strict">If set to <c>true</c> strict.</param>
protected override int GetLastVisibleIndex(bool strict=false)
{
var last_visible_index = GetIndexByHeight(GetScrollValue() + scrollHeight);
return (strict) ? last_visible_index : last_visible_index + 2;
}
/// <summary>
/// Gets the first index of the visible.
/// </summary>
/// <returns>The first visible index.</returns>
/// <param name="strict">If set to <c>true</c> strict.</param>
protected override int GetFirstVisibleIndex(bool strict=false)
{
var first_visible_index = GetIndexByHeight(GetScrollValue());
if (strict)
{
return first_visible_index;
}
return Mathf.Min(first_visible_index, Mathf.Max(0, DataSource.Count - visibleItems));
}
LayoutGroup defaultItemLayoutGroup;
/// <summary>
/// Gets the height of the item.
/// </summary>
/// <returns>The item height.</returns>
/// <param name="item">Item.</param>
float CalculateItemHeight(TItem item)
{
if (defaultItemLayoutGroup==null)
{
defaultItemLayoutGroup = DefaultItemCopy.GetComponent<LayoutGroup>();
}
float height = 0f;
if (!IsCanCalculateHeight || ForceAutoHeightCalculation)
{
if (defaultItemLayoutGroup!=null)
{
DefaultItemCopy.gameObject.SetActive(true);
SetData(DefaultItemCopy, item);
Utilites.UpdateLayout(defaultItemLayoutGroup);
height = LayoutUtility.GetPreferredHeight(DefaultItemCopyRect);
DefaultItemCopy.gameObject.SetActive(false);
}
}
else
{
SetData(DefaultItemCopy, item);
height = (DefaultItemCopy as IListViewItemHeight).Height;
}
return height;
}
/// <summary>
/// Adds the callback.
/// </summary>
/// <param name="item">Item.</param>
/// <param name="index">Index.</param>
protected override void AddCallback(ListViewItem item, int index)
{
item.onResize.AddListener(SizeChanged);
base.AddCallback(item, index);
}
/// <summary>
/// Removes the callback.
/// </summary>
/// <param name="item">Item.</param>
/// <param name="index">Index.</param>
protected override void RemoveCallback(ListViewItem item, int index)
{
item.onResize.RemoveListener(SizeChanged);
base.RemoveCallback(item, index);
}
void SizeChanged(int index, Vector2 size)
{
if (DataSource[index].Height!=size.y)
{
DataSource[index].Height = size.y;
var old = maxVisibleItems;
CalculateMaxVisibleItems();
if (maxVisibleItems > old)
{
UpdateView();
}
else
{
ScrollUpdate();
}
}
}
/// <summary>
/// Calls specified function with each component.
/// </summary>
/// <param name="func">Func.</param>
public override void ForEachComponent(Action<ListViewItem> func)
{
base.ForEachComponent(func);
func(DefaultItemCopy);
}
/// <summary>
/// Gets the index of the nearest item.
/// </summary>
/// <returns>The nearest item index.</returns>
/// <param name="point">Point.</param>
public override int GetNearestIndex(Vector2 point)
{
if (IsSortEnabled())
{
return -1;
}
var index = GetIndexByHeight(-point.y);
if (index!=(DataSource.Count - 1))
{
var height = GetItemsHeight(0, index);
var top = -point.y - height;
var bottom = -point.y - (height + DataSource[index+1].Height + LayoutBridge.GetSpacing());
if (bottom < top)
{
index += 1;
}
}
return Mathf.Min(index, DataSource.Count - 1);
}
#region ListViewPaginator support
public override int GetNearestItemIndex()
{
return GetIndexByHeight(GetScrollValue());
}
#endregion
#if UNITY_EDITOR
bool IsItemCanCalculateHeight()
{
return IsCanCalculateHeight;
}
#endif
}
}