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340 lines
8.5 KiB
340 lines
8.5 KiB
using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.Events; |
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using UnityEngine.EventSystems; |
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using System.Collections.Generic; |
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using System; |
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using System.Linq; |
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namespace UIWidgets |
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{ |
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/// <summary> |
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/// ListView with dynamic items heights. |
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/// </summary> |
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[AddComponentMenu("UI/UIWidgets/ListViewHeight")] |
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public class ListViewHeight : ListView |
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{ |
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protected Dictionary<string,float> Heights = new Dictionary<string, float>(); |
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ListViewStringComponent defaultItemCopy; |
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RectTransform defaultItemCopyRect; |
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/// <summary> |
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/// Gets the default item copy. |
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/// </summary> |
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/// <value>The default item copy.</value> |
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protected ListViewStringComponent DefaultItemCopy { |
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get { |
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if (defaultItemCopy==null) |
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{ |
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var copy = Instantiate(DefaultItem) as ImageAdvanced; |
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copy.gameObject.SetActive(true); |
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defaultItemCopy = copy.GetComponent<ListViewStringComponent>(); |
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defaultItemCopy.transform.SetParent(DefaultItem.transform.parent, false); |
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defaultItemCopy.gameObject.name = "DefaultItemCopy"; |
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defaultItemCopy.gameObject.SetActive(false); |
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Utilites.FixInstantiated(DefaultItem, defaultItemCopy); |
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} |
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return defaultItemCopy; |
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} |
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} |
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/// <summary> |
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/// Gets the RectTransform of DefaultItemCopy. |
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/// </summary> |
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/// <value>RectTransform.</value> |
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protected RectTransform DefaultItemCopyRect { |
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get { |
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if (defaultItemCopyRect==null) |
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{ |
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defaultItemCopyRect = defaultItemCopy.transform as RectTransform; |
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} |
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return defaultItemCopyRect; |
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} |
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} |
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/// <summary> |
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/// Awake this instance. |
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/// </summary> |
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protected override void Awake() |
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{ |
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Start(); |
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} |
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/// <summary> |
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/// Calculates the max count of visible items. |
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/// </summary> |
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protected override void CalculateMaxVisibleItems() |
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{ |
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SetItemsHeight(DataSource); |
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var height = scrollHeight; |
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maxVisibleItems = DataSource.OrderBy<string,float>(GetItemHeight).TakeWhile(x => { |
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height -= Heights[x]; |
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return height > 0; |
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}).Count() + 2; |
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} |
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/// <summary> |
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/// Calculates the size of the item. |
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/// </summary> |
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protected override void CalculateItemSize() |
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{ |
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var rect = DefaultItem.transform as RectTransform; |
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#if UNITY_4_6 || UNITY_4_7 |
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var layout_elements = rect.GetComponents<Component>().OfType<ILayoutElement>(); |
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#else |
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var layout_elements = rect.GetComponents<ILayoutElement>(); |
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#endif |
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if (itemHeight==0) |
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{ |
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var preffered_height = layout_elements.Max(x => Mathf.Max(x.minHeight, x.preferredHeight)); |
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itemHeight = (preffered_height > 0) ? preffered_height : rect.rect.height; |
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} |
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if (itemWidth==0) |
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{ |
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var preffered_width = layout_elements.Max(x => Mathf.Max(x.minWidth, x.preferredWidth)); |
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itemWidth = (preffered_width > 0) ? preffered_width : rect.rect.width; |
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} |
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} |
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/// <summary> |
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/// Scrolls to item with specifid index. |
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/// </summary> |
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/// <param name="index">Index.</param> |
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public override void ScrollTo(int index) |
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{ |
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if (!CanOptimize()) |
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{ |
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return ; |
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} |
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var top = GetScrollValue(); |
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var bottom = GetScrollValue() + scrollHeight; |
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var item_starts = ItemStartAt(index); |
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var item_ends = ItemEndAt(index) + LayoutBridge.GetMargin(); |
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if (item_starts < top) |
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{ |
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SetScrollValue(item_starts); |
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} |
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else if (item_ends > bottom) |
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{ |
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SetScrollValue(item_ends - GetScrollSize()); |
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} |
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} |
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/// <summary> |
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/// Calculates the size of the bottom filler. |
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/// </summary> |
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/// <returns>The bottom filler size.</returns> |
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protected override float CalculateBottomFillerSize() |
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{ |
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if (bottomHiddenItems==0) |
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{ |
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return 0f; |
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} |
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var height = DataSource.GetRange(topHiddenItems + visibleItems, bottomHiddenItems).SumFloat(GetItemHeight); |
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return Mathf.Max(0, height + (LayoutBridge.GetSpacing() * (bottomHiddenItems - 1))); |
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} |
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/// <summary> |
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/// Calculates the size of the top filler. |
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/// </summary> |
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/// <returns>The top filler size.</returns> |
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protected override float CalculateTopFillerSize() |
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{ |
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if (topHiddenItems==0) |
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{ |
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return 0f; |
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} |
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var height = DataSource.GetRange(0, topHiddenItems).SumFloat(GetItemHeight); |
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return Mathf.Max(0, height + (LayoutBridge.GetSpacing() * (topHiddenItems - 1))); |
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} |
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float GetItemHeight(string item) |
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{ |
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return Heights[item]; |
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} |
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/// <summary> |
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/// Total height of items before specified index. |
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/// </summary> |
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/// <returns>Height.</returns> |
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/// <param name="index">Index.</param> |
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float ItemStartAt(int index) |
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{ |
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var height = DataSource.GetRange(0, index).SumFloat(GetItemHeight); |
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return height + (LayoutBridge.GetSpacing() * index); |
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} |
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/// <summary> |
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/// Total height of items before and with specified index. |
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/// </summary> |
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/// <returns>The <see cref="System.Single"/>.</returns> |
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/// <param name="index">Index.</param> |
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float ItemEndAt(int index) |
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{ |
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var height = DataSource.GetRange(0, index + 1).SumFloat(GetItemHeight); |
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return height + (LayoutBridge.GetSpacing() * index); |
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} |
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/// <summary> |
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/// Add the specified item. |
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/// </summary> |
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/// <param name="item">Item.</param> |
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/// <returns>Index of added item.</returns> |
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public override int Add(string item) |
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{ |
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if (item==null) |
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{ |
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throw new ArgumentNullException("item", "Item is null."); |
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} |
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if (!Heights.ContainsKey(item)) |
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{ |
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Heights.Add(item, CalculateItemHeight(item)); |
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} |
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return base.Add(item); |
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} |
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/// <summary> |
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/// Calculate and sets the height of the items. |
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/// </summary> |
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/// <param name="items">Items.</param> |
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/// <param name="forceUpdate">If set to <c>true</c> force update.</param> |
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void SetItemsHeight(ObservableList<string> items, bool forceUpdate = true) |
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{ |
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if (forceUpdate) |
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{ |
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Heights.Clear(); |
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} |
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items.Except(Heights.Keys).Distinct().ForEach(x => { |
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Heights.Add(x, CalculateItemHeight(x)); |
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}); |
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} |
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/// <summary> |
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/// Resize this instance. |
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/// </summary> |
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public override void Resize() |
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{ |
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SetItemsHeight(DataSource, true); |
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base.Resize(); |
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} |
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/// <summary> |
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/// Updates the items. |
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/// </summary> |
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/// <param name="newItems">New items.</param> |
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protected override void SetNewItems(ObservableList<string> newItems) |
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{ |
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SetItemsHeight(newItems); |
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CalculateMaxVisibleItems(); |
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base.SetNewItems(newItems); |
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} |
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/// <summary> |
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/// Gets the height of the index by. |
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/// </summary> |
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/// <returns>The index by height.</returns> |
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/// <param name="height">Height.</param> |
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int GetIndexByHeight(float height) |
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{ |
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var spacing = LayoutBridge.GetSpacing(); |
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return DataSource.TakeWhile((item, index) => { |
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height -= Heights[item]; |
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if (index > 0) |
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{ |
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height -= spacing; |
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} |
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return height >= 0; |
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}).Count(); |
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} |
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/// <summary> |
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/// Gets the last index of the visible. |
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/// </summary> |
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/// <returns>The last visible index.</returns> |
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/// <param name="strict">If set to <c>true</c> strict.</param> |
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protected override int GetLastVisibleIndex(bool strict=false) |
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{ |
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var last_visible_index = GetIndexByHeight(GetScrollValue() + scrollHeight); |
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return (strict) ? last_visible_index : last_visible_index + 2; |
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} |
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/// <summary> |
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/// Gets the first index of the visible. |
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/// </summary> |
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/// <returns>The first visible index.</returns> |
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/// <param name="strict">If set to <c>true</c> strict.</param> |
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protected override int GetFirstVisibleIndex(bool strict=false) |
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{ |
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var first_visible_index = GetIndexByHeight(GetScrollValue()); |
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if (strict) |
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{ |
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return first_visible_index; |
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} |
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return Mathf.Min(first_visible_index, Mathf.Max(0, DataSource.Count - visibleItems)); |
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} |
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LayoutGroup defaultItemLayoutGroup; |
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/// <summary> |
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/// Gets the height of the item. |
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/// </summary> |
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/// <returns>The item height.</returns> |
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/// <param name="item">Item.</param> |
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float CalculateItemHeight(string item) |
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{ |
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if (defaultItemLayoutGroup==null) |
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{ |
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defaultItemLayoutGroup = DefaultItemCopy.GetComponent<LayoutGroup>(); |
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} |
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float height = 0f; |
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if (defaultItemLayoutGroup!=null) |
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{ |
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DefaultItemCopy.gameObject.SetActive(true); |
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DefaultItemCopy.SetData(item); |
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Utilites.UpdateLayout(defaultItemLayoutGroup); |
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height = LayoutUtility.GetPreferredHeight(DefaultItemCopyRect); |
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DefaultItemCopy.gameObject.SetActive(false); |
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} |
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return height; |
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} |
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/// <summary> |
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/// Calls specified function with each component. |
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/// </summary> |
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/// <param name="func">Func.</param> |
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public override void ForEachComponent(Action<ListViewItem> func) |
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{ |
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base.ForEachComponent(func); |
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func(DefaultItemCopy); |
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} |
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#region ListViewPaginator support |
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public override int GetNearestItemIndex() |
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{ |
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return GetIndexByHeight(GetScrollValue()); |
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} |
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#endregion |
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} |
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} |