天津23维预案
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

340 lines
8.5 KiB

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using System;
using System.Linq;
namespace UIWidgets
{
/// <summary>
/// ListView with dynamic items heights.
/// </summary>
[AddComponentMenu("UI/UIWidgets/ListViewHeight")]
public class ListViewHeight : ListView
{
protected Dictionary<string,float> Heights = new Dictionary<string, float>();
ListViewStringComponent defaultItemCopy;
RectTransform defaultItemCopyRect;
/// <summary>
/// Gets the default item copy.
/// </summary>
/// <value>The default item copy.</value>
protected ListViewStringComponent DefaultItemCopy {
get {
if (defaultItemCopy==null)
{
var copy = Instantiate(DefaultItem) as ImageAdvanced;
copy.gameObject.SetActive(true);
defaultItemCopy = copy.GetComponent<ListViewStringComponent>();
defaultItemCopy.transform.SetParent(DefaultItem.transform.parent, false);
defaultItemCopy.gameObject.name = "DefaultItemCopy";
defaultItemCopy.gameObject.SetActive(false);
Utilites.FixInstantiated(DefaultItem, defaultItemCopy);
}
return defaultItemCopy;
}
}
/// <summary>
/// Gets the RectTransform of DefaultItemCopy.
/// </summary>
/// <value>RectTransform.</value>
protected RectTransform DefaultItemCopyRect {
get {
if (defaultItemCopyRect==null)
{
defaultItemCopyRect = defaultItemCopy.transform as RectTransform;
}
return defaultItemCopyRect;
}
}
/// <summary>
/// Awake this instance.
/// </summary>
protected override void Awake()
{
Start();
}
/// <summary>
/// Calculates the max count of visible items.
/// </summary>
protected override void CalculateMaxVisibleItems()
{
SetItemsHeight(DataSource);
var height = scrollHeight;
maxVisibleItems = DataSource.OrderBy<string,float>(GetItemHeight).TakeWhile(x => {
height -= Heights[x];
return height > 0;
}).Count() + 2;
}
/// <summary>
/// Calculates the size of the item.
/// </summary>
protected override void CalculateItemSize()
{
var rect = DefaultItem.transform as RectTransform;
#if UNITY_4_6 || UNITY_4_7
var layout_elements = rect.GetComponents<Component>().OfType<ILayoutElement>();
#else
var layout_elements = rect.GetComponents<ILayoutElement>();
#endif
if (itemHeight==0)
{
var preffered_height = layout_elements.Max(x => Mathf.Max(x.minHeight, x.preferredHeight));
itemHeight = (preffered_height > 0) ? preffered_height : rect.rect.height;
}
if (itemWidth==0)
{
var preffered_width = layout_elements.Max(x => Mathf.Max(x.minWidth, x.preferredWidth));
itemWidth = (preffered_width > 0) ? preffered_width : rect.rect.width;
}
}
/// <summary>
/// Scrolls to item with specifid index.
/// </summary>
/// <param name="index">Index.</param>
public override void ScrollTo(int index)
{
if (!CanOptimize())
{
return ;
}
var top = GetScrollValue();
var bottom = GetScrollValue() + scrollHeight;
var item_starts = ItemStartAt(index);
var item_ends = ItemEndAt(index) + LayoutBridge.GetMargin();
if (item_starts < top)
{
SetScrollValue(item_starts);
}
else if (item_ends > bottom)
{
SetScrollValue(item_ends - GetScrollSize());
}
}
/// <summary>
/// Calculates the size of the bottom filler.
/// </summary>
/// <returns>The bottom filler size.</returns>
protected override float CalculateBottomFillerSize()
{
if (bottomHiddenItems==0)
{
return 0f;
}
var height = DataSource.GetRange(topHiddenItems + visibleItems, bottomHiddenItems).SumFloat(GetItemHeight);
return Mathf.Max(0, height + (LayoutBridge.GetSpacing() * (bottomHiddenItems - 1)));
}
/// <summary>
/// Calculates the size of the top filler.
/// </summary>
/// <returns>The top filler size.</returns>
protected override float CalculateTopFillerSize()
{
if (topHiddenItems==0)
{
return 0f;
}
var height = DataSource.GetRange(0, topHiddenItems).SumFloat(GetItemHeight);
return Mathf.Max(0, height + (LayoutBridge.GetSpacing() * (topHiddenItems - 1)));
}
float GetItemHeight(string item)
{
return Heights[item];
}
/// <summary>
/// Total height of items before specified index.
/// </summary>
/// <returns>Height.</returns>
/// <param name="index">Index.</param>
float ItemStartAt(int index)
{
var height = DataSource.GetRange(0, index).SumFloat(GetItemHeight);
return height + (LayoutBridge.GetSpacing() * index);
}
/// <summary>
/// Total height of items before and with specified index.
/// </summary>
/// <returns>The <see cref="System.Single"/>.</returns>
/// <param name="index">Index.</param>
float ItemEndAt(int index)
{
var height = DataSource.GetRange(0, index + 1).SumFloat(GetItemHeight);
return height + (LayoutBridge.GetSpacing() * index);
}
/// <summary>
/// Add the specified item.
/// </summary>
/// <param name="item">Item.</param>
/// <returns>Index of added item.</returns>
public override int Add(string item)
{
if (item==null)
{
throw new ArgumentNullException("item", "Item is null.");
}
if (!Heights.ContainsKey(item))
{
Heights.Add(item, CalculateItemHeight(item));
}
return base.Add(item);
}
/// <summary>
/// Calculate and sets the height of the items.
/// </summary>
/// <param name="items">Items.</param>
/// <param name="forceUpdate">If set to <c>true</c> force update.</param>
void SetItemsHeight(ObservableList<string> items, bool forceUpdate = true)
{
if (forceUpdate)
{
Heights.Clear();
}
items.Except(Heights.Keys).Distinct().ForEach(x => {
Heights.Add(x, CalculateItemHeight(x));
});
}
/// <summary>
/// Resize this instance.
/// </summary>
public override void Resize()
{
SetItemsHeight(DataSource, true);
base.Resize();
}
/// <summary>
/// Updates the items.
/// </summary>
/// <param name="newItems">New items.</param>
protected override void SetNewItems(ObservableList<string> newItems)
{
SetItemsHeight(newItems);
CalculateMaxVisibleItems();
base.SetNewItems(newItems);
}
/// <summary>
/// Gets the height of the index by.
/// </summary>
/// <returns>The index by height.</returns>
/// <param name="height">Height.</param>
int GetIndexByHeight(float height)
{
var spacing = LayoutBridge.GetSpacing();
return DataSource.TakeWhile((item, index) => {
height -= Heights[item];
if (index > 0)
{
height -= spacing;
}
return height >= 0;
}).Count();
}
/// <summary>
/// Gets the last index of the visible.
/// </summary>
/// <returns>The last visible index.</returns>
/// <param name="strict">If set to <c>true</c> strict.</param>
protected override int GetLastVisibleIndex(bool strict=false)
{
var last_visible_index = GetIndexByHeight(GetScrollValue() + scrollHeight);
return (strict) ? last_visible_index : last_visible_index + 2;
}
/// <summary>
/// Gets the first index of the visible.
/// </summary>
/// <returns>The first visible index.</returns>
/// <param name="strict">If set to <c>true</c> strict.</param>
protected override int GetFirstVisibleIndex(bool strict=false)
{
var first_visible_index = GetIndexByHeight(GetScrollValue());
if (strict)
{
return first_visible_index;
}
return Mathf.Min(first_visible_index, Mathf.Max(0, DataSource.Count - visibleItems));
}
LayoutGroup defaultItemLayoutGroup;
/// <summary>
/// Gets the height of the item.
/// </summary>
/// <returns>The item height.</returns>
/// <param name="item">Item.</param>
float CalculateItemHeight(string item)
{
if (defaultItemLayoutGroup==null)
{
defaultItemLayoutGroup = DefaultItemCopy.GetComponent<LayoutGroup>();
}
float height = 0f;
if (defaultItemLayoutGroup!=null)
{
DefaultItemCopy.gameObject.SetActive(true);
DefaultItemCopy.SetData(item);
Utilites.UpdateLayout(defaultItemLayoutGroup);
height = LayoutUtility.GetPreferredHeight(DefaultItemCopyRect);
DefaultItemCopy.gameObject.SetActive(false);
}
return height;
}
/// <summary>
/// Calls specified function with each component.
/// </summary>
/// <param name="func">Func.</param>
public override void ForEachComponent(Action<ListViewItem> func)
{
base.ForEachComponent(func);
func(DefaultItemCopy);
}
#region ListViewPaginator support
public override int GetNearestItemIndex()
{
return GetIndexByHeight(GetScrollValue());
}
#endregion
}
}