天津23维预案
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using UnityEngine;
using UnityEngine.EventSystems;
namespace UIWidgets {
/// <summary>
/// ResizableHeaderDragCell.
/// </summary>
public class ResizableHeaderDragCell : DragSupport<ResizableHeaderDragCell> {
/// <summary>
/// The position.
/// </summary>
public int Position = -1;
/// <summary>
/// ResizableHeader.
/// </summary>
public ResizableHeader ResizableHeader;
/// <summary>
/// Determines whether this instance can be dragged.
/// </summary>
/// <returns><c>true</c> if this instance can be dragged; otherwise, <c>false</c>.</returns>
/// <param name="eventData">Current event data.</param>
public override bool CanDrag(PointerEventData eventData)
{
return !ResizableHeader.InActiveRegion && ResizableHeader.AllowReorder;
}
/// <summary>
/// Set Data, which will be passed to Drop component.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected override void InitDrag(PointerEventData eventData)
{
ResizableHeader.ProcessCellReorder = true;
Data = this;
}
/// <summary>
/// Called when drop completed.
/// </summary>
/// <param name="success"><c>true</c> if Drop component received data; otherwise, <c>false</c>.</param>
public override void Dropped(bool success)
{
ResizableHeader.ProcessCellReorder = false;
base.Dropped(success);
}
}
}