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105 lines
2.3 KiB
105 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class UI_FourFireController : MonoBehaviour { |
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Button btnShow; |
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Button btnHide; |
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// public static UI_FourFireController Instance; |
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[HideInInspector] |
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public GameObject objParticle; |
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private void Awake() |
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{ |
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// Instance = this; |
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} |
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// Use this for initialization |
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void Start() { |
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btnShow = transform.Find("btn_Open").GetComponent<Button>(); |
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btnHide = transform.Find("btn_Hide").GetComponent<Button>(); |
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btnShow.onClick.AddListener(Open); |
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btnHide.onClick.AddListener(Hide); |
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} |
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public void SetParticle(GameObject obj) |
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{ |
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objParticle = obj; |
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} |
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void Open() |
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{ |
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if (objParticle == null) |
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{ |
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Debug.Log("粒子为空"); |
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return; |
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} |
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int childCount = objParticle.transform.childCount; |
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Transform transChild; |
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for (int i = 0; i < childCount; i++) |
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{ |
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transChild = objParticle.transform.GetChild(i); |
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if (transChild.gameObject.activeInHierarchy|| transChild.name.Contains("text")) |
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{ |
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continue; |
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} |
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else |
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{ |
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transChild.gameObject.SetActive(true); |
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} |
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} |
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Destroy(gameObject); |
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} |
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void Hide() |
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{ |
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if (objParticle == null) |
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{ |
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Debug.Log("粒子为空"); |
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return; |
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} |
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int childCount = objParticle.transform.childCount; |
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Transform transChild; |
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for (int i = 0; i < childCount; i++) |
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{ |
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transChild = objParticle.transform.GetChild(i); |
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if (!transChild.gameObject.activeInHierarchy || transChild.name.Contains("text")) |
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{ |
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continue; |
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} |
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else |
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{ |
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transChild.gameObject.SetActive(false); |
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} |
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} |
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Destroy(gameObject); |
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} |
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float ShowTimer = 4f; |
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private void Update() |
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{ |
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if (ShowTimer > 0) |
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{ |
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ShowTimer -= Time.deltaTime; |
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} |
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else { |
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Destroy(gameObject); |
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} |
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} |
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//private void OnDestroy() |
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//{ |
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// Instance = null; |
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// objParticle = null; |
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//} |
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}
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