|
|
|
@ -51,6 +51,16 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
upRight: PIXI.Sprite; |
|
|
|
|
downLeft: PIXI.Sprite; |
|
|
|
|
downRight: PIXI.Sprite; |
|
|
|
|
|
|
|
|
|
upDrag: boolean = false; |
|
|
|
|
downDrag: boolean = false; |
|
|
|
|
leftDrag: boolean = false; |
|
|
|
|
rightDrag: boolean = false; |
|
|
|
|
upLeftDrag: boolean = false; |
|
|
|
|
upRightDrag: boolean = false; |
|
|
|
|
downLeftDrag: boolean = false; |
|
|
|
|
downRightDrag: boolean = false; |
|
|
|
|
|
|
|
|
|
constructor(assetData: any, workingArea: WorkingAreaComponent) { |
|
|
|
|
super(assetData, workingArea); |
|
|
|
|
this.angle = -this.workingArea.backgroundImage.angle; |
|
|
|
@ -74,8 +84,162 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.addChild(this.image); |
|
|
|
|
this.addChild(this.selectionBox); |
|
|
|
|
|
|
|
|
|
// 是否拖动
|
|
|
|
|
var pointerDrag = false; |
|
|
|
|
// up
|
|
|
|
|
this.up = new PIXI.Sprite(this.pointTexture); |
|
|
|
|
this.up.cursor = 'ns-resize'; |
|
|
|
|
this.up.anchor.set(0.5); |
|
|
|
|
this.addChild(this.up); |
|
|
|
|
this.up.interactive = true; |
|
|
|
|
this.up.on('pointerdown', event => { |
|
|
|
|
this.upDrag = true; |
|
|
|
|
this.image.anchor.set(0.5, 1); |
|
|
|
|
this.image.position.set(this.image.position.x, this.image.position.y + (this.image.height / 2)); |
|
|
|
|
event.stopPropagation(); |
|
|
|
|
}); |
|
|
|
|
this.up.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (this.upDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dY = Math.abs(pos.y - this.image.y); |
|
|
|
|
this.assetData.Height = Math.abs(dY); |
|
|
|
|
this.refresh(); |
|
|
|
|
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.up.on('pointerup', event => { |
|
|
|
|
if (this.upDrag) { |
|
|
|
|
this.upDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x, this.image.position.y - (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.up.on('pointerupoutside', event => { |
|
|
|
|
if (this.upDrag) { |
|
|
|
|
this.upDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x, this.image.position.y - (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.up.visible = false; |
|
|
|
|
// down
|
|
|
|
|
this.down = new PIXI.Sprite(this.pointTexture); |
|
|
|
|
this.down.cursor = 'ns-resize'; |
|
|
|
|
this.down.anchor.set(0.5); |
|
|
|
|
this.addChild(this.down); |
|
|
|
|
this.down.interactive = true; |
|
|
|
|
this.down.on('pointerdown', event => { |
|
|
|
|
this.downDrag = true; |
|
|
|
|
this.image.anchor.set(0.5, 0); |
|
|
|
|
this.image.position.set(this.image.position.x, this.image.position.y - (this.image.height / 2)); |
|
|
|
|
event.stopPropagation(); |
|
|
|
|
}); |
|
|
|
|
this.down.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (this.downDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dY = Math.abs(pos.y - this.image.y); |
|
|
|
|
this.assetData.Height = Math.abs(dY); |
|
|
|
|
this.refresh(); |
|
|
|
|
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.down.on('pointerup', event => { |
|
|
|
|
if (this.downDrag) { |
|
|
|
|
this.downDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x, this.image.position.y + (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.down.on('pointerupoutside', event => { |
|
|
|
|
if (this.downDrag) { |
|
|
|
|
this.downDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x, this.image.position.y + (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.down.visible = false; |
|
|
|
|
// left
|
|
|
|
|
this.left = new PIXI.Sprite(this.pointTexture); |
|
|
|
|
this.left.cursor = 'ew-resize'; |
|
|
|
|
this.left.anchor.set(0.5); |
|
|
|
|
this.addChild(this.left); |
|
|
|
|
this.left.interactive = true; |
|
|
|
|
this.left.on('pointerdown', event => { |
|
|
|
|
this.leftDrag = true; |
|
|
|
|
this.image.anchor.set(1, 0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y); |
|
|
|
|
event.stopPropagation(); |
|
|
|
|
}); |
|
|
|
|
this.left.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (this.leftDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dX = Math.abs(pos.x - this.image.x); |
|
|
|
|
this.assetData.Width = Math.abs(dX); |
|
|
|
|
this.refresh(); |
|
|
|
|
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.left.on('pointerup', event => { |
|
|
|
|
if (this.leftDrag) { |
|
|
|
|
this.leftDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.left.on('pointerupoutside', event => { |
|
|
|
|
if (this.leftDrag) { |
|
|
|
|
this.leftDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.left.visible = false; |
|
|
|
|
// right
|
|
|
|
|
this.right = new PIXI.Sprite(this.pointTexture); |
|
|
|
|
this.right.cursor = 'ew-resize'; |
|
|
|
|
this.right.anchor.set(0.5); |
|
|
|
|
this.addChild(this.right); |
|
|
|
|
this.right.interactive = true; |
|
|
|
|
this.right.on('pointerdown', event => { |
|
|
|
|
this.rightDrag = true; |
|
|
|
|
this.image.anchor.set(0, 0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y); |
|
|
|
|
event.stopPropagation(); |
|
|
|
|
}); |
|
|
|
|
this.right.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (this.rightDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dX = Math.abs(pos.x - this.image.x); |
|
|
|
|
this.assetData.Width = Math.abs(dX); |
|
|
|
|
this.refresh(); |
|
|
|
|
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.right.on('pointerup', event => { |
|
|
|
|
if (this.rightDrag) { |
|
|
|
|
this.rightDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.right.on('pointerupoutside', event => { |
|
|
|
|
if (this.rightDrag) { |
|
|
|
|
this.rightDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.right.visible = false; |
|
|
|
|
// up-left
|
|
|
|
|
this.upLeft = new PIXI.Sprite(this.pointTexture); |
|
|
|
|
this.upLeft.cursor = 'nwse-resize'; |
|
|
|
@ -83,7 +247,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.addChild(this.upLeft); |
|
|
|
|
this.upLeft.interactive = true; |
|
|
|
|
this.upLeft.on('pointerdown', event => { |
|
|
|
|
pointerDrag = true; |
|
|
|
|
this.upLeftDrag = true; |
|
|
|
|
this.image.anchor.set(1); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2)); |
|
|
|
|
event.stopPropagation(); |
|
|
|
@ -91,7 +255,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.upLeft.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (pointerDrag) { |
|
|
|
|
if (this.upLeftDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dX = Math.abs(pos.x - this.image.x); |
|
|
|
|
var dY = Math.abs(pos.y - this.image.y); |
|
|
|
@ -104,15 +268,15 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.upLeft.on('pointerup', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.upLeftDrag) { |
|
|
|
|
this.upLeftDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.upLeft.on('pointerupoutside', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.upLeftDrag) { |
|
|
|
|
this.upLeftDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
@ -125,7 +289,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.addChild(this.upRight); |
|
|
|
|
this.upRight.interactive = true; |
|
|
|
|
this.upRight.on('pointerdown', event => { |
|
|
|
|
pointerDrag = true; |
|
|
|
|
this.upRightDrag = true; |
|
|
|
|
this.image.anchor.set(0, 1); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y + (this.image.height / 2)); |
|
|
|
|
event.stopPropagation(); |
|
|
|
@ -133,7 +297,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.upRight.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (pointerDrag) { |
|
|
|
|
if (this.upRightDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dX = Math.abs(pos.x - this.image.x); |
|
|
|
|
var dY = Math.abs(pos.y - this.image.y); |
|
|
|
@ -146,15 +310,15 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.upRight.on('pointerup', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.upRightDrag) { |
|
|
|
|
this.upRightDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y - (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.upRight.on('pointerupoutside', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.upRightDrag) { |
|
|
|
|
this.upRightDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y - (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
@ -167,7 +331,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.addChild(this.downLeft); |
|
|
|
|
this.downLeft.interactive = true; |
|
|
|
|
this.downLeft.on('pointerdown', event => { |
|
|
|
|
pointerDrag = true; |
|
|
|
|
this.downLeftDrag = true; |
|
|
|
|
this.image.anchor.set(1, 0); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y - (this.image.height / 2)); |
|
|
|
|
event.stopPropagation(); |
|
|
|
@ -175,7 +339,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.downLeft.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (pointerDrag) { |
|
|
|
|
if (this.downLeftDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dX = Math.abs(pos.x - this.image.x); |
|
|
|
|
var dY = Math.abs(pos.y - this.image.y); |
|
|
|
@ -188,15 +352,15 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.downLeft.on('pointerup', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.downLeftDrag) { |
|
|
|
|
this.downLeftDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y + (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.downLeft.on('pointerupoutside', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.downLeftDrag) { |
|
|
|
|
this.downLeftDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y + (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
@ -209,7 +373,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.addChild(this.downRight); |
|
|
|
|
this.downRight.interactive = true; |
|
|
|
|
this.downRight.on('pointerdown', event => { |
|
|
|
|
pointerDrag = true; |
|
|
|
|
this.downRightDrag = true; |
|
|
|
|
this.image.anchor.set(0, 0); |
|
|
|
|
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2)); |
|
|
|
|
event.stopPropagation(); |
|
|
|
@ -217,7 +381,7 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.downRight.on('pointermove', event => { |
|
|
|
|
// 移动时调整形状大小,然后重绘边框
|
|
|
|
|
// 检查右下角距离鼠标的位置,
|
|
|
|
|
if (pointerDrag) { |
|
|
|
|
if (this.downRightDrag) { |
|
|
|
|
var pos = this.toLocal(event.data.global); |
|
|
|
|
var dX = Math.abs(pos.x - this.image.x); |
|
|
|
|
var dY = Math.abs(pos.y - this.image.y); |
|
|
|
@ -230,15 +394,15 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
|
|
|
|
|
}); |
|
|
|
|
this.downRight.on('pointerup', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.downRightDrag) { |
|
|
|
|
this.downRightDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
|
}); |
|
|
|
|
this.downRight.on('pointerupoutside', event => { |
|
|
|
|
if (pointerDrag) { |
|
|
|
|
pointerDrag = false; |
|
|
|
|
if (this.downRightDrag) { |
|
|
|
|
this.downRightDrag = false; |
|
|
|
|
this.image.anchor.set(0.5); |
|
|
|
|
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2)); |
|
|
|
|
} |
|
|
|
@ -247,32 +411,26 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
////
|
|
|
|
|
this.setItemScale(1 / this.workingArea.backgroundImage.scale.x); |
|
|
|
|
} |
|
|
|
|
// // 设置选择框
|
|
|
|
|
// public setSelectionBox(b: boolean, sprite?: PIXI.Sprite) {
|
|
|
|
|
// if (b) {
|
|
|
|
|
// this.selectionBox.lineStyle(2, 0x00EB00, 1);
|
|
|
|
|
// this.selectionBox.position = sprite.position;
|
|
|
|
|
// this.selectionBox.drawRect(- sprite.width / 2, - sprite.height / 2, sprite.width, sprite.height);
|
|
|
|
|
// } else {
|
|
|
|
|
// this.selectionBox.clear();
|
|
|
|
|
// }
|
|
|
|
|
// }
|
|
|
|
|
// 设置名称
|
|
|
|
|
public setNameVisible(value: boolean, mode: GameMode) { |
|
|
|
|
if (this.assetData.GameMode === mode) { |
|
|
|
|
this.text.visible = value; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
// // 显示连接点
|
|
|
|
|
// public showConnectionPoint(b: boolean) {
|
|
|
|
|
// this.connectPoint.visible = b;
|
|
|
|
|
// }
|
|
|
|
|
/** |
|
|
|
|
* 设置点显示状态 |
|
|
|
|
* @param value 显示状态 |
|
|
|
|
*/ |
|
|
|
|
public setPointVisiable(value: boolean) { |
|
|
|
|
const rect = this.getLocalBounds(); |
|
|
|
|
this.up.x = rect.right - rect.width / 2; |
|
|
|
|
this.up.y = rect.top; |
|
|
|
|
this.down.x = rect.right - rect.width / 2; |
|
|
|
|
this.down.y = rect.bottom; |
|
|
|
|
this.left.x = rect.left; |
|
|
|
|
this.left.y = rect.bottom - rect.height / 2; |
|
|
|
|
this.right.x = rect.right; |
|
|
|
|
this.right.y = rect.bottom - rect.height / 2; |
|
|
|
|
this.upLeft.x = rect.left; |
|
|
|
|
this.upLeft.y = rect.top; |
|
|
|
|
this.upRight.x = rect.right; |
|
|
|
@ -281,6 +439,10 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.downLeft.y = rect.bottom; |
|
|
|
|
this.downRight.x = rect.right; |
|
|
|
|
this.downRight.y = rect.bottom; |
|
|
|
|
this.up.visible = value; |
|
|
|
|
this.down.visible = value; |
|
|
|
|
this.left.visible = value; |
|
|
|
|
this.right.visible = value; |
|
|
|
|
this.upLeft.visible = value; |
|
|
|
|
this.upRight.visible = value; |
|
|
|
|
this.downLeft.visible = value; |
|
|
|
@ -296,6 +458,14 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
|
|
|
|
|
super.drawBorder(scale); |
|
|
|
|
const rect = this.getLocalBounds(); |
|
|
|
|
this.up.x = rect.right - rect.width / 2; |
|
|
|
|
this.up.y = rect.top; |
|
|
|
|
this.down.x = rect.right - rect.width / 2; |
|
|
|
|
this.down.y = rect.bottom; |
|
|
|
|
this.left.x = rect.left; |
|
|
|
|
this.left.y = rect.bottom - rect.height / 2; |
|
|
|
|
this.right.x = rect.right; |
|
|
|
|
this.right.y = rect.bottom - rect.height / 2; |
|
|
|
|
this.upLeft.x = rect.left; |
|
|
|
|
this.upLeft.y = rect.top; |
|
|
|
|
this.upRight.x = rect.right; |
|
|
|
@ -315,6 +485,10 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
this.upRight.scale.set(scale); |
|
|
|
|
this.downLeft.scale.set(scale); |
|
|
|
|
this.downRight.scale.set(scale); |
|
|
|
|
this.up.scale.set(scale); |
|
|
|
|
this.down.scale.set(scale); |
|
|
|
|
this.left.scale.set(scale); |
|
|
|
|
this.right.scale.set(scale); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
// 刷新
|
|
|
|
@ -326,26 +500,36 @@ export class AxImageShape extends AxShape {
|
|
|
|
|
+ '\r\n' |
|
|
|
|
+ this.assetData.PropertyInfos?.find(item => item.PropertyName === '名称/编号')?.PropertyValue; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (this.image.anchor.x == 0) { |
|
|
|
|
if (this.image.anchor.y == 0) { |
|
|
|
|
this.text.x = this.image.x + this.image.width / 2; |
|
|
|
|
this.text.y = this.image.y; |
|
|
|
|
} else if (this.image.anchor.y == 0.5) { |
|
|
|
|
|
|
|
|
|
this.text.x = this.image.x + this.image.width / 2; |
|
|
|
|
this.text.y = this.image.y - this.image.height / 2; |
|
|
|
|
} else if (this.image.anchor.y == 1) { |
|
|
|
|
this.text.x = this.image.x + this.image.width / 2; |
|
|
|
|
this.text.y = this.image.y - this.image.height; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
} else if (this.image.anchor.x == 0.5) { |
|
|
|
|
if (this.image.anchor.y == 0) { |
|
|
|
|
this.text.x = this.image.x; |
|
|
|
|
this.text.y = this.image.y - this.image.height / 2; |
|
|
|
|
this.text.y = this.image.y; |
|
|
|
|
} else if (this.image.anchor.y == 0.5) { |
|
|
|
|
|
|
|
|
|
} else if (this.image.anchor.y == 1) { |
|
|
|
|
this.text.x = this.image.x; |
|
|
|
|
this.text.y = this.image.y - this.image.height; |
|
|
|
|
} |
|
|
|
|
} else if (this.image.anchor.x == 1) { |
|
|
|
|
if (this.image.anchor.y == 0) { |
|
|
|
|
this.text.x = this.image.x - this.image.width / 2; |
|
|
|
|
this.text.y = this.image.y; |
|
|
|
|
} else if (this.image.anchor.y == 0.5) { |
|
|
|
|
|
|
|
|
|
this.text.x = this.image.x - this.image.width / 2; |
|
|
|
|
this.text.y = this.image.y - this.image.height / 2; |
|
|
|
|
} else if (this.image.anchor.y == 1) { |
|
|
|
|
this.text.x = this.image.x - this.image.width / 2; |
|
|
|
|
this.text.y = this.image.y - this.image.height; |
|
|
|
|