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@ -158,7 +158,7 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
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* RC版: 该版本已经相当成熟了,基本上不存在导致错误的BUG,与即将发行的正式版相差无几。 |
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* Release版: 该版本意味“最终版本”,在前面版本的一系列测试版之后,终归会有一个正式版本,是最终交付用户使用的一个版本。该版本有时也称为标准版。一般情况下,Release不会以单词形式出现在软件封面上,取而代之的是符号®。 |
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*/ |
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public VERSION = '1.0.19.20210206_beta'; |
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public VERSION = '1.0.20.20210207_beta'; |
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/** |
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* 数据初始化 |
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*/ |
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@ -468,8 +468,8 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
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* 缩放适应 |
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*/ |
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public zoomFit() { |
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const imageWidth = this.backgroundImage.texture.width; |
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const imageHeight = this.backgroundImage.texture.height; |
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const imageWidth = this.backgroundImage.width; |
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const imageHeight = this.backgroundImage.height; |
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const appWidth = this.app.view.width - 470; |
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const appHeight = this.app.view.height; |
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const wScale = appWidth / imageWidth; |
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@ -983,24 +983,32 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
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if (imageAngle === undefined || imageAngle === null) { |
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imageAngle = 0; |
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} |
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if (imageWidth === undefined || imageWidth === null || imageWidth === 0) { |
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imageWidth = 1; |
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} |
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if (imageHeight === undefined || imageHeight === null || imageHeight === 0) { |
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imageHeight = 1; |
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} |
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this.backgroundImage.scale.set(1); |
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// this.backgroundImage.pivot.set(0);
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if (imageUrl === undefined || imageUrl === null || imageUrl === '') { |
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this.backgroundImage.texture = this.backgroundTexture; |
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} else { |
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this.backgroundImage.texture = await PIXI.Texture.fromURL(imageUrl); |
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} |
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this.backgroundImage.x = this.backgroundImage.width / 2; |
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this.backgroundImage.y = this.backgroundImage.height / 2; |
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this.backgroundImage.angle = imageAngle; |
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if (imageWidth !== undefined |
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&& imageWidth !== null |
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&& imageWidth !== 0 |
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&& imageHeight !== undefined |
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&& imageHeight !== null |
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&& imageHeight !== 0) { |
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console.log(imageWidth, imageHeight); |
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this.backgroundImage.width = imageWidth; |
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this.backgroundImage.height = imageHeight; |
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} else { |
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this.backgroundImage.width = this.backgroundImage.texture.width; |
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this.backgroundImage.height = this.backgroundImage.texture.height; |
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} |
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this.backgroundImage.x = this.backgroundImage.width / 2; |
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this.backgroundImage.y = this.backgroundImage.height / 2; |
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this.resetCamera2D(); |
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} |
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