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@ -54,10 +54,14 @@ export class ImageLabel2Component implements OnInit { |
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// 等比例缩放图片
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// 等比例缩放图片
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var scale = 1; |
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var scale = 1; |
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if (img.width > center.clientWidth || img.height > center.clientHeight) { |
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if (img.width > center.clientWidth || img.height > center.clientHeight) { |
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if (img.width > img.height) { |
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let scaleOne = center.clientWidth / img.width; |
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scale = center.clientWidth / img.width; |
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let scaleTwo = center.clientHeight / img.height; |
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}else { |
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if (img.width * scaleOne <= center.clientWidth && img.height * scaleOne <= center.clientHeight) { |
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scale = center.clientHeight / img.height; |
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scale = scaleOne; |
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} else if (img.width * scaleTwo <= center.clientWidth && img.height * scaleTwo <= center.clientHeight) { |
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scale = scaleTwo; |
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} else { |
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scale = 0.3; |
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} |
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} |
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} |
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} |
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that.canvasWidth = img.width * scale; |
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that.canvasWidth = img.width * scale; |
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@ -109,89 +113,89 @@ export class ImageLabel2Component implements OnInit { |
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// let html = document.documentElement
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// let html = document.documentElement
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// let boxDiv = document.getElementsByClassName("canvasDialog")[0]
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// let boxDiv = document.getElementsByClassName("canvasDialog")[0]
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canvas.onmousedown = (e)=>{ |
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canvas.onmousedown = (e)=>{ |
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var clickX = e.pageX - canvas.offsetLeft; |
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this.canvasClickEvent(e,canvas,context); |
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var clickY = e.pageY - canvas.offsetTop; |
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} |
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this.downx = clickX |
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} |
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this.downy = clickY |
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if (this.isInt(clickX, clickY)) { |
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this.isInOut = true |
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return |
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} else { |
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this.isInOut = false |
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} |
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let index |
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//canvas 点击事件 标注
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let beforeCircles = this.markType? this.circles: this.circles2 |
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canvasClickEvent(e, canvas, context) { |
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//判断当前点击点是否在已经绘制的圆圈上,如果是执行相关操作,并return,不进入画线的代码
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var clickX = e.pageX - canvas.offsetLeft; |
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for (var i = 0; i < beforeCircles.length; i++) { |
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var clickY = e.pageY - canvas.offsetTop; |
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let circle = beforeCircles[i]; |
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this.downx = clickX |
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//使用勾股定理计算这个点与圆心之间的距离
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this.downy = clickY |
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var distanceFromCenter = Math.sqrt(Math.pow(circle.x - clickX, 2) + Math.pow(circle.y - clickY, 2)); |
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if (this.isInt(clickX, clickY)) { |
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this.isInOut = true |
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// 如果是其他的点,则设置可以拖动
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return |
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if (distanceFromCenter <= circle.radius) { |
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} else { |
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// 清除之前选择的圆圈
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this.isInOut = false |
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index = i; |
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} |
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this.isDragging = true; |
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//停止搜索
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let index |
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return; |
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let beforeCircles = this.markType? this.circles: this.circles2 |
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} |
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//判断当前点击点是否在已经绘制的圆圈上,如果是执行相关操作,并return,不进入画线的代码
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} |
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for (var i = 0; i < beforeCircles.length; i++) { |
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//如果点击新的位置,则进入下面的代码,绘制点
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let circle = beforeCircles[i]; |
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//context.clearRect(0, 0, canvas.width, canvas.height);
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//使用勾股定理计算这个点与圆心之间的距离
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//遍历数组画圆
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var distanceFromCenter = Math.sqrt(Math.pow(circle.x - clickX, 2) + Math.pow(circle.y - clickY, 2)); |
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var circle = { |
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x: clickX, |
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// 如果是其他的点,则设置可以拖动
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y: clickY, |
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if (distanceFromCenter <= circle.radius) { |
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radius: 10, |
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// 清除之前选择的圆圈
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color: "blue", |
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index = i; |
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isSelected: false, //拖拽点的标记
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this.isDragging = true; |
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}; |
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//停止搜索
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if (this.markType) { |
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return; |
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this.circles.push(circle); |
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this.allpoints = JSON.parse(JSON.stringify(this.circles)) |
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this.circles[0].color = "green"; |
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} else { |
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this.circles2.push(circle); |
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this.allpoints2 = JSON.parse(JSON.stringify(this.circles2)) |
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this.circles2[0].color = "red"; |
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} |
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for (var i = 0; i < beforeCircles.length; i++) { |
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let circle = beforeCircles[i]; |
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// 绘制圆圈
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context.globalAlpha = 0.85; |
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context.beginPath(); |
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context.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2); |
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context.fillStyle = circle.color; |
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context.strokeStyle = "black"; |
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context.fill(); |
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context.stroke(); |
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} |
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} |
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// 画线
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} |
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var point = { |
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//如果点击新的位置,则进入下面的代码,绘制点
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x: clickX, |
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//context.clearRect(0, 0, canvas.width, canvas.height);
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y: clickY, |
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//遍历数组画圆
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}; |
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var circle = { |
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this.markType? this.points.push(point) : this.points2.push(point) |
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x: clickX, |
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y: clickY, |
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radius: 10, |
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color: "blue", |
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isSelected: false, //拖拽点的标记
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}; |
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if (this.markType) { |
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this.circles.push(circle); |
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this.allpoints = JSON.parse(JSON.stringify(this.circles)) |
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this.circles[0].color = "green"; |
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} else { |
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this.circles2.push(circle); |
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this.allpoints2 = JSON.parse(JSON.stringify(this.circles2)) |
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this.circles2[0].color = "red"; |
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} |
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for (var i = 0; i < beforeCircles.length; i++) { |
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let circle = beforeCircles[i]; |
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// 绘制圆圈
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context.globalAlpha = 0.85; |
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context.beginPath(); |
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context.beginPath(); |
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context.lineWidth = 3; |
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context.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2); |
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//从起始点开始绘制
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context.fillStyle = circle.color; |
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let beforePoint = this.markType? this.points: this.points2 |
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context.strokeStyle = "black"; |
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context.moveTo(beforePoint[0].x, beforePoint[0].y); |
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for (var i = 0; i < beforePoint.length; i++) { |
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context.lineTo(beforePoint[i].x, beforePoint[i].y); |
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} |
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context.closePath() |
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context.fillStyle = "rgb(2,100,30)"; |
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context.fill(); |
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context.fill(); |
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context.strokeStyle = "#9d4dca"; |
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context.stroke(); |
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context.stroke(); |
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} |
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} |
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} |
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// 画线
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var point = { |
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//canvas 点击事件 标注
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x: clickX, |
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canvasClickEvent(e) { |
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y: clickY, |
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}; |
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this.markType? this.points.push(point) : this.points2.push(point) |
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context.beginPath(); |
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context.lineWidth = 3; |
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//从起始点开始绘制
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let beforePoint = this.markType? this.points: this.points2 |
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context.moveTo(beforePoint[0].x, beforePoint[0].y); |
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for (var i = 0; i < beforePoint.length; i++) { |
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context.lineTo(beforePoint[i].x, beforePoint[i].y); |
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} |
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context.closePath() |
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context.fillStyle = "rgb(2,100,30)"; |
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context.fill(); |
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context.strokeStyle = "#9d4dca"; |
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context.stroke(); |
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} |
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} |
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//判断点位是否在图形区域内
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//判断点位是否在图形区域内
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