上海采集平台
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import { WorkingAreaComponent } from '../working-area.component';
import * as ObjectID from 'bson-objectid';
import { GameMode } from './gameMode';
import { PaintMode } from './paintModel';
import * as PIXI from 'pixi.js';
import { PropertyInfo } from './PropertyInfo';
import { AxShape } from './axShape';
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import { Sprite, Point, Rectangle } from 'pixi.js';
import { AxArrowConnector } from './axArrowConnector';
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import { AxMessageSystem } from './axMessageSystem';
import { EVENT_IMAGE_RESIZE } from './events';
/**
*
* AxImageShape
*/
export class AxImageShape extends AxShape {
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// connectPointTexture = PIXI.Texture.from('assets/images/handle-secondary.png');
style = new PIXI.TextStyle({
fontFamily: 'Arial',
fontSize: 18,
fontStyle: 'normal',
fontWeight: 'bold',
fill: ['#000000'],
stroke: '#ffffff',
strokeThickness: 3,
dropShadow: true,
dropShadowColor: '#000000',
dropShadowBlur: 3,
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 1,
wordWrap: false,
wordWrapWidth: 100,
});
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text = new PIXI.Text(this.assetData.Name
+ '\r\n'
+ this.assetData.PropertyInfos?.find(item => item.PropertyName === '名称/编号')?.PropertyValue, this.style);
image: PIXI.Sprite;
selectionBox = new PIXI.Graphics();
connectPoint: Sprite;
up: PIXI.Sprite;
down: PIXI.Sprite;
left: PIXI.Sprite;
right: PIXI.Sprite;
upLeft: PIXI.Sprite;
upRight: PIXI.Sprite;
downLeft: PIXI.Sprite;
downRight: PIXI.Sprite;
constructor(assetData: any, workingArea: WorkingAreaComponent) {
super(assetData, workingArea);
this.angle = -this.workingArea.backgroundImage.angle;
this.x = this.assetData.Point.x;
this.y = this.assetData.Point.y;
this.name = this.assetData.Id;
this.image = PIXI.Sprite.from(this.assetData.ImageUrl);
this.image.angle = this.assetData.Angle;
this.image.x = 0;
this.image.y = 0;
this.image.width = this.assetData.Width;
this.image.height = this.assetData.Height;
this.image.alpha = 1;
this.image.anchor.set(0.5);
this.text.x = this.image.x;
this.text.y = this.image.y - this.image.height / 2;
this.text.anchor.set(0.5, 1);
this.text.visible = this.showName;
this.addChild(this.text);
this.addChild(this.image);
this.addChild(this.selectionBox);
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// 是否拖动
var pointerDrag = false;
// up-left
this.upLeft = new PIXI.Sprite(this.pointTexture);
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this.upLeft.cursor = 'nwse-resize';
this.upLeft.anchor.set(0.5);
this.addChild(this.upLeft);
this.upLeft.interactive = true;
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this.upLeft.on('pointerdown', event => {
pointerDrag = true;
this.image.anchor.set(1);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2));
event.stopPropagation();
});
this.upLeft.on('pointermove', event => {
// 移动时调整形状大小,然后重绘边框
// 检查右下角距离鼠标的位置,
if (pointerDrag) {
var pos = this.toLocal(event.data.global);
var dX = Math.abs(pos.x - this.image.x);
var dY = Math.abs(pos.y - this.image.y);
var result = dX > dY ? dX : dY;
this.assetData.Width = Math.abs(result);
this.assetData.Height = Math.abs(result);
this.refresh();
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData);
}
});
this.upLeft.on('pointerup', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2));
}
});
this.upLeft.on('pointerupoutside', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2));
}
});
this.upLeft.visible = false;
// up-right
this.upRight = new PIXI.Sprite(this.pointTexture);
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this.upRight.cursor = 'nesw-resize';
this.upRight.anchor.set(0.5);
this.addChild(this.upRight);
this.upRight.interactive = true;
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this.upRight.on('pointerdown', event => {
pointerDrag = true;
this.image.anchor.set(0, 1);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y + (this.image.height / 2));
event.stopPropagation();
});
this.upRight.on('pointermove', event => {
// 移动时调整形状大小,然后重绘边框
// 检查右下角距离鼠标的位置,
if (pointerDrag) {
var pos = this.toLocal(event.data.global);
var dX = Math.abs(pos.x - this.image.x);
var dY = Math.abs(pos.y - this.image.y);
var result = dX > dY ? dX : dY;
this.assetData.Width = Math.abs(result);
this.assetData.Height = Math.abs(result);
this.refresh();
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData);
}
});
this.upRight.on('pointerup', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y - (this.image.height / 2));
}
});
this.upRight.on('pointerupoutside', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y - (this.image.height / 2));
}
});
this.upRight.visible = false;
// down-left
this.downLeft = new PIXI.Sprite(this.pointTexture);
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this.downLeft.cursor = 'nesw-resize';
this.downLeft.anchor.set(0.5);
this.addChild(this.downLeft);
this.downLeft.interactive = true;
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this.downLeft.on('pointerdown', event => {
pointerDrag = true;
this.image.anchor.set(1, 0);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y - (this.image.height / 2));
event.stopPropagation();
});
this.downLeft.on('pointermove', event => {
// 移动时调整形状大小,然后重绘边框
// 检查右下角距离鼠标的位置,
if (pointerDrag) {
var pos = this.toLocal(event.data.global);
var dX = Math.abs(pos.x - this.image.x);
var dY = Math.abs(pos.y - this.image.y);
var result = dX > dY ? dX : dY;
this.assetData.Width = Math.abs(result);
this.assetData.Height = Math.abs(result);
this.refresh();
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData);
}
});
this.downLeft.on('pointerup', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y + (this.image.height / 2));
}
});
this.downLeft.on('pointerupoutside', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y + (this.image.height / 2));
}
});
this.downLeft.visible = false;
// down-right
this.downRight = new PIXI.Sprite(this.pointTexture);
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this.downRight.cursor = 'nwse-resize';
this.downRight.anchor.set(0.5);
this.addChild(this.downRight);
this.downRight.interactive = true;
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this.downRight.on('pointerdown', event => {
pointerDrag = true;
this.image.anchor.set(0, 0);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2));
event.stopPropagation();
});
this.downRight.on('pointermove', event => {
// 移动时调整形状大小,然后重绘边框
// 检查右下角距离鼠标的位置,
if (pointerDrag) {
var pos = this.toLocal(event.data.global);
var dX = Math.abs(pos.x - this.image.x);
var dY = Math.abs(pos.y - this.image.y);
var result = dX > dY ? dX : dY;
this.assetData.Width = Math.abs(result);
this.assetData.Height = Math.abs(result);
this.refresh();
AxMessageSystem.send(EVENT_IMAGE_RESIZE, this.assetData);
}
});
this.downRight.on('pointerup', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2));
}
});
this.downRight.on('pointerupoutside', event => {
if (pointerDrag) {
pointerDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2));
}
});
this.downRight.visible = false;
////
this.setItemScale(1 / this.workingArea.backgroundImage.scale.x);
}
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// // 设置选择框
// public setSelectionBox(b: boolean, sprite?: PIXI.Sprite) {
// if (b) {
// this.selectionBox.lineStyle(2, 0x00EB00, 1);
// this.selectionBox.position = sprite.position;
// this.selectionBox.drawRect(- sprite.width / 2, - sprite.height / 2, sprite.width, sprite.height);
// } else {
// this.selectionBox.clear();
// }
// }
// 设置名称
public setNameVisible(value: boolean, mode: GameMode) {
if (this.assetData.GameMode === mode) {
this.text.visible = value;
}
}
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// // 显示连接点
// public showConnectionPoint(b: boolean) {
// this.connectPoint.visible = b;
// }
/**
*
* @param value
*/
public setPointVisiable(value: boolean) {
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const rect = this.getLocalBounds();
this.upLeft.x = rect.left;
this.upLeft.y = rect.top;
this.upRight.x = rect.right;
this.upRight.y = rect.top;
this.downLeft.x = rect.left;
this.downLeft.y = rect.bottom;
this.downRight.x = rect.right;
this.downRight.y = rect.bottom;
this.upLeft.visible = value;
this.upRight.visible = value;
this.downLeft.visible = value;
this.downRight.visible = value;
}
/**
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*
* @param scale
*/
public drawBorder(scale: number) {
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const visible = this.upLeft.visible;
this.setPointVisiable(false);
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super.drawBorder(scale);
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const rect = this.getLocalBounds();
this.upLeft.x = rect.left;
this.upLeft.y = rect.top;
this.upRight.x = rect.right;
this.upRight.y = rect.top;
this.downLeft.x = rect.left;
this.downLeft.y = rect.bottom;
this.downRight.x = rect.right;
this.downRight.y = rect.bottom;
this.setPointVisiable(visible);
}
public setItemScale(scale: number) {
if (this.assetData.FixedSize) {
this.scale.set(scale);
} else {
// this.text.scale.set(scale);
this.upLeft.scale.set(scale);
this.upRight.scale.set(scale);
this.downLeft.scale.set(scale);
this.downRight.scale.set(scale);
}
}
// 刷新
public refresh() {
this.image.width = this.assetData.Width;
this.image.height = this.assetData.Height;
this.image.angle = this.assetData.Angle;
this.text.text = this.assetData.Name
+ '\r\n'
+ this.assetData.PropertyInfos?.find(item => item.PropertyName === '名称/编号')?.PropertyValue;
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if (this.image.anchor.x == 0) {
if (this.image.anchor.y == 0) {
this.text.x = this.image.x + this.image.width / 2;
this.text.y = this.image.y;
} else if (this.image.anchor.y == 0.5) {
} else if (this.image.anchor.y == 1) {
this.text.x = this.image.x + this.image.width / 2;
this.text.y = this.image.y - this.image.height;
}
} else if (this.image.anchor.x == 0.5) {
this.text.x = this.image.x;
this.text.y = this.image.y - this.image.height / 2;
} else if (this.image.anchor.x == 1) {
if (this.image.anchor.y == 0) {
this.text.x = this.image.x - this.image.width / 2;
this.text.y = this.image.y;
} else if (this.image.anchor.y == 0.5) {
} else if (this.image.anchor.y == 1) {
this.text.x = this.image.x - this.image.width / 2;
this.text.y = this.image.y - this.image.height;
}
}
this.angle = -this.workingArea.backgroundImage.angle;
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this.drawBorder(1 / this.workingArea.backgroundImage.scale.x);
}
}