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import { Constructor } from '@angular/material/core/common-behaviors/constructor';
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import * as PIXI from 'pixi.js';
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import { Point, Rectangle, Graphics, Container } from 'pixi.js';
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import { WorkingAreaComponent } from '../working-area.component';
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import { PaintMode } from './paintModel';
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/**
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* 安信形状
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*/
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export class AxShape extends Graphics {
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assetData: any;
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pointTexture: PIXI.Texture = PIXI.Texture.from('assets/images/handle-main.png');
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workingArea: WorkingAreaComponent;
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// 允许选择
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allowSelect = true;
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// 允许编辑
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allowEdit = true;
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// 是否显示名称
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showName = true;
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// 边框
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border: PIXI.Graphics = new PIXI.Graphics();
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// 鼠标位置
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mousePosition: PIXI.Point;
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// 鼠标拖动
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mouseDragging: boolean;
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constructor(assetData: any, workingArea: WorkingAreaComponent) {
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super();
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this.border.visible = false;
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this.addChild(this.border);
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this.assetData = assetData;
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this.workingArea = workingArea;
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this.workingArea.backgroundImage.addChild(this);
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this.zIndex = 200;
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this.interactive = true;
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// this.buttonMode = true;
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this
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.on('pointerdown', event => {
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if (workingArea.getPaintMode() !== PaintMode.Pipeline) {
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event.stopPropagation();
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if (this.allowSelect
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&& event.data.button === 0) {
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this.workingArea.select(this);
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}
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if (this.allowEdit) {
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this.mouseDragging = true;
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this.mousePosition = event.data.getLocalPosition(this.workingArea.backgroundImage);
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}
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}
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})
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.on('pointerup', event => {
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this.mouseDragging = false;
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})
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.on('pointerupoutside', event => {
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this.mouseDragging = false;
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})
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.on('pointermove', event => {
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if (this.mouseDragging) {
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// const newPosition = event.data.getLocalPosition(this.workingArea.backgroundImage);
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// const x = newPosition.x - this.x;
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// const y = newPosition.y - this.y;
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// this.workingArea.selection.all().forEach(item => {
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// item.x += x;
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// item.y += y;
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// item.assetData.Point = new PIXI.Point(item.x, item.y);
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// this.workingArea.canvasData.isChange = true;
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// });
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const newPosition = event.data.getLocalPosition(this.workingArea.backgroundImage);
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const offsetX = newPosition.x - this.mousePosition.x;
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const offsetY = newPosition.y - this.mousePosition.y;
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this.workingArea.selection.all().forEach(item => {
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item.x += offsetX;
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item.y += offsetY;
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item.assetData.Point = new PIXI.Point(item.x, item.y);
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this.workingArea.canvasData.isChange = true;
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});
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this.mousePosition = newPosition;
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}
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})
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.on('rightclick', event => {
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this.border.visible = false;
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});
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}
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redraw(): void {
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}
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refresh(): void {
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}
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public setItemScale(scale: number) {
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}
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public showBorder() {
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this.border.visible = true;
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}
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/**
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* 隐藏边框
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*/
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public hideBorder() {
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this.border.visible = false;
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}
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/**
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* 设置点显示状态
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* @param value 显示状态
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*/
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public setPointVisiable(value: boolean) {
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}
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/**
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*
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* @param rect 画边框
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*/
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public drawBorder(scale: number) {
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scale = this.assetData.FixedSize ? 1 : scale;
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this.border.clear();
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const rect = this.getLocalBounds();
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const p1 = new PIXI.Point(rect.left, rect.top);
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const p2 = new PIXI.Point(rect.right, rect.top);
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const p3 = new PIXI.Point(rect.right, rect.bottom);
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const p4 = new PIXI.Point(rect.left, rect.bottom);
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this.border.lineStyle(scale * 1, 0x00a8ff);
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const spaceLength = scale * 1;
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const lineLenght = rect.width + 0.5 + 0.5;
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const dashLength = scale * (lineLenght + spaceLength - Math.floor((rect.width + rect.height) / 2 / 4.1)) / Math.floor((rect.width + rect.height) / 2 / 4.1);
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this.drawDash(this.border, p1.x - 0.5 * scale, p1.y, p2.x + 0.5 * scale, p2.y, dashLength, spaceLength);
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this.drawDash(this.border, p2.x, p2.y - 0.5 * scale, p3.x, p3.y + 0.5 * scale, dashLength, spaceLength);
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this.drawDash(this.border, p3.x + 0.5 * scale, p3.y, p4.x - 0.5 * scale, p4.y, dashLength, spaceLength);
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this.drawDash(this.border, p4.x, p4.y + 0.5 * scale, p1.x, p1.y - 0.5 * scale, dashLength, spaceLength);
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this.border.lineStyle(0, 0x0000ff);
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// this.border.beginFill(0x00ff00,0.1);
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this.border.moveTo(p1.x, p1.y);
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this.border.lineTo(p2.x, p2.y);
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this.border.lineTo(p3.x, p4.y);
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this.border.lineTo(p4.x, p4.y);
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this.border.closePath();
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// this.border.endFill();
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}
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// 画虚线
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drawDash(target, x1, y1, x2, y2, dashLength = 5, spaceLength = 1) {
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const x = x2 - x1;
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const y = y2 - y1;
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let hyp = Math.sqrt((x) * (x) + (y) * (y));
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const units = hyp / (dashLength + spaceLength);
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const dashSpaceRatio = dashLength / (dashLength + spaceLength);
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const dashX = (x / units) * dashSpaceRatio;
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const spaceX = (x / units) - dashX;
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const dashY = (y / units) * dashSpaceRatio;
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const spaceY = (y / units) - dashY;
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target.moveTo(x1, y1);
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while (hyp > 0) {
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x1 += dashX;
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y1 += dashY;
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hyp -= dashLength;
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if (hyp < 0) {
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x1 = x2;
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y1 = y2;
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}
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target.lineTo(x1, y1);
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x1 += spaceX;
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y1 += spaceY;
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target.moveTo(x1, y1);
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hyp -= spaceLength;
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}
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target.moveTo(x2, y2);
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}
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// 计算多边形重心
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public calculatePolygonGravityCenter(points: PIXI.Point[]) {
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let area = 0.0; // 多边形面积
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let gravityLat = 0.0; // 重心点 latitude
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let gravityLng = 0.0; // 重心点 longitude
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points.forEach((item, index) => {
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// 1
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const lat = item.x;
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const lng = item.y;
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const nextLat = points[(index + 1) % points.length].x;
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const nextLng = points[(index + 1) % points.length].y;
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// 2
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const tempArea = (nextLat * lng - nextLng * lat) / 2.0;
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// 3
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area += tempArea;
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// 4
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gravityLat += tempArea * (lat + nextLat) / 3;
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gravityLng += tempArea * (lng + nextLng) / 3;
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});
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// 5
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gravityLat = gravityLat / area;
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gravityLng = gravityLng / area;
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return new PIXI.Point(gravityLat, gravityLng);
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}
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// 计算线段中点坐标
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public getLineCenter(point1: PIXI.Point, point2: PIXI.Point) {
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return new PIXI.Point((point1.x + point2.x) / 2, (point1.y + point2.y) / 2);
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}
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}
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