chenjingyu 4 years ago
parent
commit
875300d2f7
  1. 436
      src/app/canvas-share-data.service.ts
  2. 2
      src/app/key-unit/basicinfo/basicinfo.component.ts
  3. 9
      src/app/ui/collection-tools-building/collection-tools.component.html
  4. 7
      src/app/ui/collection-tools-building/collection-tools.component.ts
  5. 12
      src/app/ui/collection-tools-plan/collection-tools.component.html
  6. 7
      src/app/ui/collection-tools-plan/collection-tools.component.ts
  7. 3
      src/app/ui/collection-tools/collection-tools.component.html
  8. 115
      src/app/working-area/model/axImageShape.ts
  9. 66
      src/app/working-area/model/axShape.ts
  10. 128
      src/app/working-area/working-area.component.ts
  11. BIN
      src/assets/images/enterPaintButton.png
  12. BIN
      src/assets/images/箭头.png
  13. BIN
      src/assets/images/箭头2.png
  14. BIN
      src/assets/images/箭头3.png

436
src/app/canvas-share-data.service.ts

@ -1,6 +1,6 @@
import { HttpClient } from '@angular/common/http';
import { Injectable } from '@angular/core';
import {ReplaySubject} from 'rxjs';
import { ReplaySubject } from 'rxjs';
import { Observable } from 'rxjs';
import { GameMode } from './working-area/model/gameMode';
@ -8,7 +8,7 @@ import { GameMode } from './working-area/model/gameMode';
providedIn: 'root'
})
export class CanvasShareDataService {
constructor(private http:HttpClient) { }
constructor(private http: HttpClient) { }
private _sendMessage: ReplaySubject<any> = new ReplaySubject<any>(1);
examDisposalNodesData; // 考生进入时获取当前试卷的处置节点
@ -18,22 +18,22 @@ export class CanvasShareDataService {
isChange:boolean = false; // 数据 是否改动
isChange: boolean = false; // 数据 是否改动
selectTemplateData:any; // 选择当前 模板数据
selectTemplateData: any; // 选择当前 模板数据
// 总平面图/建筑 楼层
selectStorey: any = {area: '', details: ''}; // 选择当前 楼层 数据
selectStorey: any = { area: '', details: '' }; // 选择当前 楼层 数据
originalcompanyBuildingData: any; // 单位/建筑 数据
originaleveryStoreyData: any; // 总平面图/楼层/区域 楼层数据
// 总平面图/建筑 楼层
// 处置 节点
allDisposalNode: any = []; // 所有 处置节点
allNodeMarkers: any = { highlightMarkers:{}, markers:{} }; // 灾情 标签信息
allNodeMarkers: any = { highlightMarkers: {}, markers: {} }; // 灾情 标签信息
selectPanelPoint: DisposalNodeData = new DisposalNodeData(); // 当前数据节点
selectPanelPointBaseData: any = {description: '', notes: '', weather: '', airTemperature: '', windDirection: '', windScale: ''}; // 当前 数据节点 对应 父级节点
customizeDisposalNode:any; // 新建 自定义数据节点 底图+名称
selectPanelPointBaseData: any = { description: '', notes: '', weather: '', airTemperature: '', windDirection: '', windScale: '' }; // 当前 数据节点 对应 父级节点
customizeDisposalNode: any; // 新建 自定义数据节点 底图+名称
// 处置 节点
/**
@ -42,36 +42,36 @@ export class CanvasShareDataService {
gameMode: GameMode = GameMode.BasicInformation;
facilityAssetsName = new Map<string, string>([
[ '消防水池', '消防水池'],
[ '疏散楼梯', '疏散楼梯'],
[ '消防电梯', '消防电梯'],
[ '避难区域', '避难区域'],
[ '安全出口', '安全出口'],
[ '地上消火栓', '室外消火栓' ],
[ '地下消火栓', '室外消火栓' ],
[ '室内消火栓', '室内消火栓' ],
[ '供水管网', '供水管网'],
[ '湿式自动喷淋系统', '湿式自动喷淋系统'],
[ '水幕系统', '水幕系统' ],
[ '消防泵房', '消防泵房'],
[ '水泵接合器(地上)', '水泵接合器'],
[ '水泵接合器(地下)', '水泵接合器'],
[ '水泵接合器(墙壁)', '水泵接合器'],
[ '消防水泵房', '消防水泵房'],
[ '箱式消火栓', '箱式消火栓'],
[ '固定水炮', '消防水炮' ],
[ '消防水罐', '储水罐'],
[ '消防水罐2', '储水罐'],
[ '卧式水罐', '储水罐'],
[ '消防泵', '水泵' ],
[ '泡沫泵', '水泵' ],
[ '泡沫泵房', '泡沫站'],
[ '泡沫栓', '泡沫栓' ],
[ '泡沫枪', '泡沫枪'],
[ '泡沫发生器', '泡沫发生器' ],
[ '消防管网', '消防管网'],
[ '泡沫管网', '消防管网'],
[ 'DCS控制室', 'DCS控制室']
['消防水池', '消防水池'],
['疏散楼梯', '疏散楼梯'],
['消防电梯', '消防电梯'],
['避难区域', '避难区域'],
['安全出口', '安全出口'],
['地上消火栓', '室外消火栓'],
['地下消火栓', '室外消火栓'],
['室内消火栓', '室内消火栓'],
['供水管网', '供水管网'],
['湿式自动喷淋系统', '湿式自动喷淋系统'],
['水幕系统', '水幕系统'],
['消防泵房', '消防泵房'],
['水泵接合器(地上)', '水泵接合器'],
['水泵接合器(地下)', '水泵接合器'],
['水泵接合器(墙壁)', '水泵接合器'],
['消防水泵房', '消防水泵房'],
['箱式消火栓', '箱式消火栓'],
['固定水炮', '消防水炮'],
['消防水罐', '储水罐'],
['消防水罐2', '储水罐'],
['卧式水罐', '储水罐'],
['消防泵', '水泵'],
['泡沫泵', '水泵'],
['泡沫泵房', '泡沫站'],
['泡沫栓', '泡沫栓'],
['泡沫枪', '泡沫枪'],
['泡沫发生器', '泡沫发生器'],
['消防管网', '消防管网'],
['泡沫管网', '消防管网'],
['DCS控制室', 'DCS控制室']
]);
/** * *
@ -79,15 +79,15 @@ export class CanvasShareDataService {
public sendMessage(message: any) {
this._sendMessage.next(message);
}
public getMessage(): Observable <any> {
public getMessage(): Observable<any> {
return this._sendMessage.asObservable();
}
//分段上传
sectionUpload (companyId:string,file) {
let data = {filename: file.name}
return new Promise ((resolve, reject)=>{
this.http.post(`/api/NewMultipartUpload/PlanPlatform/${companyId}/DisposalNode`,{},{params:data}).subscribe(async (data:any)=>{ //初始化分段上传
sectionUpload(companyId: string, file) {
let data = { filename: file.name }
return new Promise((resolve, reject) => {
this.http.post(`/api/NewMultipartUpload/PlanPlatform/${companyId}/DisposalNode`, {}, { params: data }).subscribe(async (data: any) => { //初始化分段上传
let objectName = data.objectName
let uploadId = data.uploadId
let PartNumberETag = []; //每次返回需要保存的信息
@ -96,29 +96,29 @@ export class CanvasShareDataService {
let shardSize = 5 * 1024 * 1024 //5MB一个分片
let allSlice = Math.ceil(fileSize / shardSize) //总文件/5MB===共分多少段
for (let i = 0;i < allSlice;i++) { //循环分段上传
let start = i * shardSize //切割文件开始位置
let end = Math.min(fileSize, start + shardSize); //切割文件结束位置
let formData = new FormData()
formData.append("file",file.slice(start, end))
for (let i = 0; i < allSlice; i++) { //循环分段上传
let start = i * shardSize //切割文件开始位置
let end = Math.min(fileSize, start + shardSize); //切割文件结束位置
let formData = new FormData()
formData.append("file", file.slice(start, end))
//同步写法实现异步调用
let result = await new Promise((resolve, reject) => {
// await 需要后面返回一个 promise 对象
this.http.post(`/api/MultipartUpload/PlanPlatform/${objectName}?uploadId=${uploadId}&partNumber=${i+1}`,formData).subscribe((data:any)=>{
let msg = { "partNumber":data.partNumber || null, "eTag": data.eTag || null }
resolve(msg) // 调用 promise 内置方法处理成功
})
});
PartNumberETag.push(result)
//同步写法实现异步调用
let result = await new Promise((resolve, reject) => {
// await 需要后面返回一个 promise 对象
this.http.post(`/api/MultipartUpload/PlanPlatform/${objectName}?uploadId=${uploadId}&partNumber=${i + 1}`, formData).subscribe((data: any) => {
let msg = { "partNumber": data.partNumber || null, "eTag": data.eTag || null }
resolve(msg) // 调用 promise 内置方法处理成功
})
});
PartNumberETag.push(result)
if (PartNumberETag.length === allSlice) { //分块上传完成
let data = PartNumberETag
let paramsData = {uploadId:uploadId}
this.http.post(`/api/CompleteMultipartUpload/PlanPlatform/${objectName}`,data,{params:paramsData}).subscribe(data=>{
resolve(objectName)
})
}
if (PartNumberETag.length === allSlice) { //分块上传完成
let data = PartNumberETag
let paramsData = { uploadId: uploadId }
this.http.post(`/api/CompleteMultipartUpload/PlanPlatform/${objectName}`, data, { params: paramsData }).subscribe(data => {
resolve(objectName)
})
}
}//for循环
//分块 处理
@ -127,7 +127,7 @@ export class CanvasShareDataService {
}
// 处置节点 筛选出 匹配数据 匹配不到 return undefined
findDisposalNode(parentId: string= null, name: string= null) {
findDisposalNode(parentId: string = null, name: string = null) {
if (parentId && name) { // 匹配 父id, name
const returnData = this.allDisposalNode.find(item => item.parentId === parentId && item.name === name);
return returnData;
@ -154,7 +154,7 @@ export class CanvasShareDataService {
/**
*
*/
public deleteBuildingDataByCurrentFloorData():void {
public deleteBuildingDataByCurrentFloorData(): void {
Object.keys(this.originaleveryStoreyData.data).forEach((key) => {
// 删除建筑数据
delete this.originalcompanyBuildingData.data[key];
@ -294,7 +294,22 @@ export class CanvasShareDataService {
facility.Id = '';
facility.Name = this.facilityAssetsName.get(item.Name);
facility.AssetName = item.Name;
facility.PropertyInfos = item.PropertyInfos;
facility.PropertyInfos = [];
item.PropertyInfos.forEach(e => {
var p: PropertyInfo = new PropertyInfo();
p.Enabled = e.Enabled;
p.Order = e.Order;
p.PhysicalUnit = e.PhysicalUnit;
p.PropertyName = e.PropertyName;
p.PropertyType = e.PropertyType;
p.PropertyValue = e.PropertyValue.toString();
p.Required = e.Required;
p.RuleName = e.RuleName;
p.RuleValue = e.RuleValue;
p.Tag = e.Tag;
p.Visible = e.Visible;
facility.PropertyInfos.push(p);
});
facility.SitePlanId = item.FloorId;
list.push(facility);
}
@ -315,7 +330,22 @@ export class CanvasShareDataService {
facility.Id = '';
facility.Name = this.facilityAssetsName.get(item.Name);
facility.AssetName = item.Name;
facility.PropertyInfos = item.PropertyInfos;
facility.PropertyInfos = [];
item.PropertyInfos.forEach(e => {
var p: PropertyInfo = new PropertyInfo();
p.Enabled = e.Enabled;
p.Order = e.Order;
p.PhysicalUnit = e.PhysicalUnit;
p.PropertyName = e.PropertyName;
p.PropertyType = e.PropertyType;
p.PropertyValue = e.PropertyValue.toString();
p.Required = e.Required;
p.RuleName = e.RuleName;
p.RuleValue = e.RuleValue;
p.Tag = e.Tag;
p.Visible = e.Visible;
facility.PropertyInfos.push(p);
});
facility.BuildingAreaId = item.FloorId;
list.push(facility);
}
@ -364,7 +394,7 @@ export class CompanyAdjoinInfo {
*
*/
export class BuildingAdjoinInfo {
public BuildingId: string;
public BuildingId: string;
public Id: string;
public Name: string;
public Direction: number;
@ -406,7 +436,7 @@ export class CompanyFacilityAssetInfo {
public Id: string;
public Name: string;
public AssetName: string;
public PropertyInfos: string;
public PropertyInfos: PropertyInfo[];
public AssetId: string;
public CompanyId: string;
public SitePlanId: string;
@ -418,7 +448,7 @@ export class BuildingFacilityAssetInfo {
public Id: string;
public Name: string;
public AssetName: string;
public PropertyInfos: string;
public PropertyInfos: PropertyInfo[];
public AssetId: string;
public BuildingId: string;
public BuildingAreaId: string;
@ -558,62 +588,62 @@ export class DisposalNode {
*
*/
export enum Direction {
/**
*
*/
East,
/**
* 西
*/
West,
/**
*
*/
South,
/**
*
*/
North,
/**
*
*/
Southeast,
/**
* 西
*/
Southwest,
/**
*
*/
Northeast,
/**
* 西
*/
Northwest
/**
*
*/
East,
/**
* 西
*/
West,
/**
*
*/
South,
/**
*
*/
North,
/**
*
*/
Southeast,
/**
* 西
*/
Southwest,
/**
*
*/
Northeast,
/**
* 西
*/
Northwest
}
/**
*
*/
export enum WindScale {
WS0,
WS1,
WS2,
WS3,
WS4,
WS5,
WS6,
WS7,
WS8,
WS9,
WS10,
WS11,
WS12,
WS13,
WS14,
WS15,
WS16,
WS17,
WS18
WS0,
WS1,
WS2,
WS3,
WS4,
WS5,
WS6,
WS7,
WS8,
WS9,
WS10,
WS11,
WS12,
WS13,
WS14,
WS15,
WS16,
WS17,
WS18
}
/**
*
@ -635,9 +665,9 @@ export class DisposalNodeData {
*
*/
public BackgroundImageUrl: string;
/**
*
*/
/**
*
*/
public BackgroundImageAngle: number;
/**
*
@ -669,105 +699,105 @@ export class FloorNodeData {
*
*/
export class AssetData {
/// <summary>
/// 模板编号
/// </summary>
/// <summary>
/// 模板编号
/// </summary>
public TemplateId: string;
/// <summary>
/// 编号
/// </summary>
/// <summary>
/// 编号
/// </summary>
public Id: string;
/// <summary>
/// 名称
/// </summary>
/// <summary>
/// 名称
/// </summary>
public Name: string;
/// <summary>
/// 角度
/// </summary>
/// <summary>
/// 角度
/// </summary>
public Angle: number;
/// <summary>
/// 颜色
/// </summary>
/// <summary>
/// 颜色
/// </summary>
public Color: string;
/// <summary>
/// 坐标
/// </summary>
/// <summary>
/// 坐标
/// </summary>
public Point: PIXI.Point;
/// <summary>
/// 宽度
/// </summary>
/// <summary>
/// 宽度
/// </summary>
public Width: number;
/// <summary>
/// 高度
/// </summary>
/// <summary>
/// 高度
/// </summary>
public Height: number;
/// <summary>
/// 是否启用
/// </summary>
/// <summary>
/// 是否启用
/// </summary>
public Enabled: boolean;
/// <summary>
/// 填充方式
/// </summary>
/// <summary>
/// 填充方式
/// </summary>
public FillMode: FillMode;
/// <summary>
/// 图片地址
/// </summary>
/// <summary>
/// 图片地址
/// </summary>
public ImageUrl: string;
/// <summary>
/// 是否固定大小
/// </summary>
public FixedSize: boolean;
/// <summary>
/// 点路径
/// </summary>
/// <summary>
/// 是否固定大小
/// </summary>
public FixedSize: boolean;
/// <summary>
/// 点路径
/// </summary>
public MultiPoint: PIXI.Point[];
/// <summary>
/// 建筑ID
/// </summary>
/// <summary>
/// 建筑ID
/// </summary>
public BuildingId: string;
/// <summary>
/// 单位ID
/// </summary>
/// <summary>
/// 单位ID
/// </summary>
public CompanyId: string;
/// <summary>
/// 楼层编号
/// </summary>
/// <summary>
/// 楼层编号
/// </summary>
public FloorId: string;
/// <summary>
/// 楼层名称
/// </summary>
/// <summary>
/// 楼层名称
/// </summary>
public FloorName: string;
/// <summary>
/// 消防要素编号
/// </summary>
/// <summary>
/// 消防要素编号
/// </summary>
public FireElementId: string;
/// <summary>
/// 属性列表
/// </summary>
/// <summary>
/// 属性列表
/// </summary>
public PropertyInfos: PropertyInfo[];
/// <summary>
/// 交互方式
/// </summary>
/// <summary>
/// 交互方式
/// </summary>
public InteractiveMode: InteractiveMode;
/// <summary>
/// 是否来自建筑
/// </summary>
/// <summary>
/// 是否来自建筑
/// </summary>
public IsFromBuilding: boolean;
/// <summary>
/// 渲染方式。
/// </summary>
/// <summary>
/// 渲染方式。
/// </summary>
public DrawMode: ImageType;
/// <summary>
/// 9宫格边框数值。
/// </summary>
/// <summary>
/// 9宫格边框数值。
/// </summary>
public Border: Border;
/// <summary>
/// 厚度。
/// </summary>
/// <summary>
/// 厚度。
/// </summary>
public Thickness: number;
/// <summary>
/// 素材类型
/// </summary>
/// <summary>
/// 素材类型
/// </summary>
public GameMode: GameMode;
}
/**
@ -808,9 +838,9 @@ export enum ImageType {
*/
export class Border {
public x: number;
public x: number;
public y: number;
public y: number;
public z: number;

2
src/app/key-unit/basicinfo/basicinfo.component.ts

@ -2152,7 +2152,7 @@ export class BasicinfoComponent implements OnInit {
this.snackBar.open('请检查输入数据是否有误','确定',config);
})
}
if(item.buildtype == "地铁类"){
if(item.buildtype.indexOf('地铁') != -1){
let newObj = _.cloneDeep(item)
delete newObj.username
delete newObj.name

9
src/app/ui/collection-tools-building/collection-tools.component.html

@ -13,13 +13,20 @@
<mat-icon>visibility</mat-icon>
</span>
<span class="marginLeftRight">
<mat-checkbox color="primary" [(ngModel)]="isMultiSelect" (change)='changeMultiSelect($event)'></mat-checkbox> 多选
</span>
<span class="marginLeftRight">
<mat-checkbox color="primary" [(ngModel)]="isShowLegend" (change)='changeLegend($event)' [disabled]='this.canvasData.selectPanelPoint.BackgroundImageUrl'></mat-checkbox> 显示图例
</span>
<button (click)="copyAsset()" class="copytobutn marginLeftRight" mat-button title="复制" style="margin:0 5px;" *ngIf="isEditPattern">
复制<mat-icon>library_books</mat-icon>
</button>
<button (click)="pasteAsset()" class="copytobutn marginLeftRight" mat-button title="粘贴" *ngIf="isEditPattern">
粘贴<mat-icon>screen_share</mat-icon>
</button>
<span title="适应缩放" class="zoom" (click)="adaptZoom()">
<img src="/assets/images/适应缩放.png" alt="">
适应缩放

7
src/app/ui/collection-tools-building/collection-tools.component.ts

@ -831,6 +831,11 @@ export class CollectionToolsBuildingComponent implements OnInit {
this.renovateTreeData(false)
}
isMultiSelect:boolean = false; // 多选/单选 切换
changeMultiSelect (e) { this.canvas.setMulitSelect(this.isMultiSelect) }
isShowLegend:boolean = true; //图例是否显示
changeLegend (e) { this.canvasData.selectPanelPoint.BackgroundImageUrl? null : this.canvas.setLegendVisible(this.isShowLegend) }
basicInfo:boolean = true //基本信息名称显隐
wantToWork:boolean = true //想定作业名称显隐
//点击基本信息名称
@ -1478,6 +1483,7 @@ export class CollectionToolsBuildingComponent implements OnInit {
isRefresh? await this.canvas.refresh() : null
this.canvas.setNameVisible(this.basicInfo,0)
this.canvas.setNameVisible(this.wantToWork,1)
this.canvas.setLegendVisible(this.isShowLegend) //图例显隐
isRefresh? this.canvasData.isChange = false : null //服务中 数据是否改动 改为false
isRefresh? this.isShowProperty = true : null
isRefresh? this.isShowAttribute = true : null
@ -1507,7 +1513,6 @@ export class CollectionToolsBuildingComponent implements OnInit {
//陈鹏飞↓↓↓
//陈鹏飞↓↓↓
params = {companyId: sessionStorage.getItem('companyId')}
// params = {companyId: this.route.snapshot.queryParams.id}
allFireElements:any = []; //当前 单位/建筑 下的消防要素
isShowAttribute:boolean = true; //属性栏 是否显示 默认数据

12
src/app/ui/collection-tools-plan/collection-tools.component.html

@ -8,18 +8,20 @@
<mat-icon style="vertical-align: middle; color: #279FFF;">list</mat-icon>
</button>
<!-- <span [ngClass]="{'icongray': !basicInfo}" title="基本信息名称显示/隐藏" class="marginLeftRight" (click)="basicInfoClick()">
基本信息名称
<mat-icon>visibility</mat-icon>
</span> -->
<span class="marginLeftRight">
<mat-checkbox color="primary" [(ngModel)]="isMultiSelect" (change)='changeMultiSelect($event)'></mat-checkbox> 多选
</span>
<span class="marginLeftRight">
<mat-checkbox color="primary" [(ngModel)]="isShowLegend" (change)='changeLegend($event)' [disabled]='this.canvasData.selectPanelPoint.BackgroundImageUrl'></mat-checkbox> 显示图例
</span>
<button (click)="copyAsset()" class="copytobutn marginLeftRight" mat-button title="复制" style="margin:0 5px;" *ngIf="isEditPattern">
复制<mat-icon>library_books</mat-icon>
</button>
<button (click)="pasteAsset()" class="copytobutn marginLeftRight" mat-button title="粘贴" *ngIf="isEditPattern">
粘贴<mat-icon>screen_share</mat-icon>
</button>
<span title="适应缩放" class="zoom" (click)="adaptZoom()">
<img src="/assets/images/适应缩放.png" alt="">
适应缩放

7
src/app/ui/collection-tools-plan/collection-tools.component.ts

@ -834,6 +834,11 @@ export class CollectionToolsPlanComponent implements OnInit {
// this.renovateTreeData(false)
}
isMultiSelect:boolean = false; // 多选/单选 切换
changeMultiSelect (e) { this.canvas.setMulitSelect(this.isMultiSelect) }
isShowLegend:boolean = true; //图例是否显示
changeLegend (e) { this.canvasData.selectPanelPoint.BackgroundImageUrl? null : this.canvas.setLegendVisible(this.isShowLegend) }
basicInfo:boolean = true //基本信息名称显隐
wantToWork:boolean = true //想定作业名称显隐
//点击基本信息名称
@ -1489,6 +1494,7 @@ export class CollectionToolsPlanComponent implements OnInit {
isRefresh? await this.canvas.refresh() : null
this.canvas.setNameVisible(this.basicInfo,0)
this.canvas.setNameVisible(this.wantToWork,1)
this.canvas.setLegendVisible(this.isShowLegend) //图例显隐
isRefresh? this.canvasData.isChange = false : null //服务中 数据是否改动 改为false
isRefresh? this.isShowProperty = true : null
isRefresh? this.isShowAttribute = true : null
@ -1517,7 +1523,6 @@ export class CollectionToolsPlanComponent implements OnInit {
//陈鹏飞↓↓↓
//陈鹏飞↓↓↓
params = {companyId: sessionStorage.getItem('companyId')}
// params = {companyId: this.route.snapshot.queryParams.id}
allFireElements:any = []; //当前 单位/建筑 下的消防要素
isShowAttribute:boolean = true; //属性栏 是否显示 默认数据

3
src/app/ui/collection-tools/collection-tools.component.html

@ -7,6 +7,7 @@
<button mat-button (click)="toggle2()">
<mat-icon style="vertical-align: middle; color: #279FFF;">list</mat-icon>
</button>
<span [ngClass]="{'icongray': !basicInfo}" *ngIf="pattern" title="基本信息名称显示/隐藏" class="marginLeftRight" (click)="basicInfoClick()">
基本信息名称<mat-icon>visibility</mat-icon>
</span>
@ -20,10 +21,10 @@
<span class="marginLeftRight">
<mat-checkbox color="primary" [(ngModel)]="isShowLegend" (change)='changeLegend($event)' [disabled]='this.canvasData.selectPanelPoint.BackgroundImageUrl'></mat-checkbox> 显示图例
</span>
<button (click)="copyAsset()" class="copytobutn marginLeftRight" mat-button title="复制" *ngIf="isEditPattern">
复制<mat-icon>library_books</mat-icon>
</button>
<button (click)="pasteAsset()" class="copytobutn marginLeftRight" mat-button title="粘贴" *ngIf="isEditPattern">
粘贴<mat-icon>screen_share</mat-icon>
</button>

115
src/app/working-area/model/axImageShape.ts

@ -5,7 +5,7 @@ import { PaintMode } from './paintModel';
import * as PIXI from 'pixi.js';
import { PropertyInfo } from './PropertyInfo';
import { AxShape } from './axShape';
import { Sprite } from 'pixi.js';
import { Sprite, Point, Rectangle } from 'pixi.js';
import { AxArrowConnector } from './axArrowConnector';
/**
@ -31,6 +31,7 @@ export class AxImageShape extends AxShape {
wordWrapWidth: 100,
});
text = new PIXI.Text(this.assetData.Name
+ '\r\n'
+ this.assetData.PropertyInfos?.find(item => item.PropertyName === '名称/编号')?.PropertyValue, this.style);
@ -72,26 +73,74 @@ export class AxImageShape extends AxShape {
this.addChild(this.selectionBox);
////
var leftUpPos = new Point(0, 0);
var upLeftDrag = false;
var leftDownPos = new Point(0, 0);
var rightUpPos = new Point(0, 0);
var rightDownPos = new Point(0, 0);
// up-left
this.upLeft = new PIXI.Sprite(this.pointTexture);
this.upLeft.cursor = 'nwse-resize';
this.upLeft.anchor.set(0.5);
this.addChild(this.upLeft);
this.upLeft.interactive = true;
this.upLeft.on('pointerdown', event => {
upLeftDrag = true;
var imageRect = new Rectangle(this.image.x, this.image.y, this.image.width, this.image.height);
console.log('图片的边界大小', imageRect);
rightDownPos = new Point(imageRect.right, imageRect.bottom);
this.image.anchor.set(1);
this.image.position.set(this.image.position.x + (this.image.width / 2), this.image.position.y + (this.image.height / 2));
event.stopPropagation();
});
this.upLeft.on('pointermove', event => {
// 移动时调整形状大小,然后重绘边框
// 检查右下角距离鼠标的位置,
if (upLeftDrag) {
leftUpPos = event.data.getLocalPosition(this.upLeft.parent);
console.log('鼠标点击位置的坐标', leftUpPos);
this.assetData.Width = Math.abs(leftUpPos.x);
this.assetData.Height = Math.abs(leftUpPos.x);
this.refresh();
}
});
this.upLeft.on('pointerup', event => {
if (upLeftDrag) {
upLeftDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2));
}
});
this.upLeft.on('pointerupoutside', event => {
if (upLeftDrag) {
upLeftDrag = false;
this.image.anchor.set(0.5);
this.image.position.set(this.image.position.x - (this.image.width / 2), this.image.position.y - (this.image.height / 2));
}
});
this.upLeft.visible = false;
// up-right
this.upRight = new PIXI.Sprite(this.pointTexture);
this.upRight.cursor = 'nesw-resize';
this.upRight.anchor.set(0.5);
this.addChild(this.upRight);
this.upRight.interactive = true;
this.upRight.visible = false;
// down-left
this.downLeft = new PIXI.Sprite(this.pointTexture);
this.downLeft.cursor = 'nesw-resize';
this.downLeft.anchor.set(0.5);
this.addChild(this.downLeft);
this.downLeft.interactive = true;
this.downLeft.visible = false;
// down-right
this.downRight = new PIXI.Sprite(this.pointTexture);
this.downRight.cursor = 'nwse-resize';
this.downRight.anchor.set(0.5);
this.addChild(this.downRight);
this.downRight.interactive = true;
@ -193,71 +242,8 @@ export class AxImageShape extends AxShape {
this.downRight.scale.set(scale);
}
}
// paintingPipeline(x: number, y: number) {
// if (this.assetData.CanConnect) {
// if (this.workingArea.getPaintMode() === PaintMode.Pipeline) {
// if (this.workingArea.paintingShape === null) {
// this.workingArea.previewLineSegment.visible = true;
// this.workingArea.currentClickPoint.position =
// new PIXI.Point(this.workingArea.circleShadow.x, this.workingArea.circleShadow.y);
// this.workingArea.paintPoints.push(new PIXI.Point(x, y));
// const json = JSON.parse(JSON.stringify(this.workingArea.canvasData.selectTemplateData.propertyInfos));
// const list = [];
// json.forEach(element => {
// const property = new PropertyInfo(element);
// list.push(property);
// });
// const tempData = {
// TemplateId: this.workingArea.canvasData.selectTemplateData.id,
// CanConnect: this.workingArea.canvasData.selectTemplateData.canConnect,
// Pipelines: new Array(),
// FloorId: this.workingArea.canvasData.selectStorey.id,
// Angle: this.workingArea.canvasData.selectTemplateData.angle,
// Color: this.workingArea.canvasData.selectTemplateData.color,
// Enabled: this.workingArea.canvasData.selectTemplateData.enabled,
// FillMode: this.workingArea.canvasData.selectTemplateData.fillMode,
// FireElementId: this.workingArea.canvasData.selectTemplateData.fireElementId,
// FixedSize: this.workingArea.canvasData.selectTemplateData.fixedSize,
// Height : 32,
// Width : 32,
// Id: ObjectID.default.generate(),
// ImageUrl: this.workingArea.canvasData.selectTemplateData.imageUrl,
// InteractiveMode: this.workingArea.canvasData.selectTemplateData.interactiveMode,
// MultiPoint : JSON.parse(JSON.stringify(this.workingArea.paintPoints)),
// Point: new PIXI.Point(0, 0),
// Name : this.workingArea.canvasData.selectTemplateData.name,
// PropertyInfos: list,
// Border : this.workingArea.canvasData.selectTemplateData.border,
// DrawMode : this.workingArea.canvasData.selectTemplateData.drawMode,
// Thickness : this.workingArea.canvasData.selectTemplateData.thickness,
// IsFromBuilding : this.workingArea.canvasData.selectTemplateData.isFromBuilding,
// GameMode: this.workingArea.canvasData.gameMode,
// LinkedObjects: new Array(this.assetData.Id),
// Tag: this.workingArea.canvasData.selectTemplateData.tag
// };
// this.workingArea.paintingShape = new AxArrowConnector(tempData, this.workingArea, false, true);
// this.assetData.Pipelines.push(this.workingArea.paintingShape.assetData.Id);
// this.workingArea.emit('createIcon', this.workingArea.paintingShape);
// } else {
// this.workingArea.previewLineSegment.visible = false;
// this.workingArea.currentClickPoint.position =
// new PIXI.Point(this.workingArea.circleShadow.x, this.workingArea.circleShadow.y);
// this.workingArea.paintPoints.push(new PIXI.Point(x, y));
// this.workingArea.paintingShape.assetData.MultiPoint =
// JSON.parse(JSON.stringify(this.workingArea.paintPoints));
// this.workingArea.paintingShape.assetData.LinkedObjects.push(this.assetData.Id);
// this.assetData.Pipelines.push(this.workingArea.paintingShape.assetData.Id);
// this.workingArea.paintingShape.redraw();
// this.workingArea.initPipelineData();
// }
// }
// }
// }
// 刷新
public refresh() {
if (this.assetData.CanConnect) {
}
this.image.width = this.assetData.Width;
this.image.height = this.assetData.Height;
this.image.angle = this.assetData.Angle;
@ -267,5 +253,6 @@ export class AxImageShape extends AxShape {
this.text.x = this.image.x;
this.text.y = this.image.y - this.image.height / 2;
this.angle = -this.workingArea.backgroundImage.angle;
this.drawBorder(1 / this.workingArea.backgroundImage.scale.x);
}
}

66
src/app/working-area/model/axShape.ts

@ -32,7 +32,7 @@ export class AxShape extends Graphics {
this.workingArea.backgroundImage.addChild(this);
this.zIndex = 200;
this.interactive = true;
this.buttonMode = true;
// this.buttonMode = true;
this
.on('pointerdown', event => {
event.stopPropagation();
@ -88,10 +88,10 @@ export class AxShape extends Graphics {
public hideBorder() {
this.border.visible = false;
}
/**
*
* @param value
*/
/**
*
* @param value
*/
public setPointVisiable(value: boolean) {
}
@ -112,7 +112,7 @@ export class AxShape extends Graphics {
const spaceLength = scale * 1;
const lineLenght = rect.width + 0.5 + 0.5;
const dashLength = scale * ( lineLenght + spaceLength - Math.floor((rect.width + rect.height) / 2 / 4.1)) / Math.floor((rect.width + rect.height) / 2 / 4.1);
const dashLength = scale * (lineLenght + spaceLength - Math.floor((rect.width + rect.height) / 2 / 4.1)) / Math.floor((rect.width + rect.height) / 2 / 4.1);
this.drawDash(this.border, p1.x - 0.5 * scale, p1.y, p2.x + 0.5 * scale, p2.y, dashLength, spaceLength);
this.drawDash(this.border, p2.x, p2.y - 0.5 * scale, p3.x, p3.y + 0.5 * scale, dashLength, spaceLength);
this.drawDash(this.border, p3.x + 0.5 * scale, p3.y, p4.x - 0.5 * scale, p4.y, dashLength, spaceLength);
@ -126,36 +126,36 @@ export class AxShape extends Graphics {
this.border.lineTo(p4.x, p4.y);
this.border.closePath();
// this.border.endFill();
}
// 画虚线
drawDash(target, x1, y1, x2, y2, dashLength = 5, spaceLength = 1) {
const x = x2 - x1;
const y = y2 - y1;
let hyp = Math.sqrt((x) * (x) + (y) * (y));
const units = hyp / (dashLength + spaceLength);
const dashSpaceRatio = dashLength / (dashLength + spaceLength);
const dashX = (x / units) * dashSpaceRatio;
const spaceX = (x / units) - dashX;
const dashY = (y / units) * dashSpaceRatio;
const spaceY = (y / units) - dashY;
}
// 画虚线
drawDash(target, x1, y1, x2, y2, dashLength = 5, spaceLength = 1) {
const x = x2 - x1;
const y = y2 - y1;
let hyp = Math.sqrt((x) * (x) + (y) * (y));
const units = hyp / (dashLength + spaceLength);
const dashSpaceRatio = dashLength / (dashLength + spaceLength);
const dashX = (x / units) * dashSpaceRatio;
const spaceX = (x / units) - dashX;
const dashY = (y / units) * dashSpaceRatio;
const spaceY = (y / units) - dashY;
target.moveTo(x1, y1);
target.moveTo(x1, y1);
while (hyp > 0) {
x1 += dashX;
y1 += dashY;
hyp -= dashLength;
if (hyp < 0) {
x1 = x2;
y1 = y2;
while (hyp > 0) {
x1 += dashX;
y1 += dashY;
hyp -= dashLength;
if (hyp < 0) {
x1 = x2;
y1 = y2;
}
target.lineTo(x1, y1);
x1 += spaceX;
y1 += spaceY;
target.moveTo(x1, y1);
hyp -= spaceLength;
}
target.lineTo(x1, y1);
x1 += spaceX;
y1 += spaceY;
target.moveTo(x1, y1);
hyp -= spaceLength;
}
target.moveTo(x2, y2);
target.moveTo(x2, y2);
}
// 计算多边形重心
public calculatePolygonGravityCenter(points: PIXI.Point[]) {

128
src/app/working-area/working-area.component.ts

@ -90,7 +90,7 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
*/
public selection: AxSelection = new AxSelection();
/**
*
*
*/
public currentClickPoint: PIXI.Graphics = new PIXI.Graphics();
/**
@ -151,6 +151,8 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
public animationTime;
// 是否按下Ctrl键
isCtrlKeyClicked = false;
// 是否开启多点连线垂直绘制
isDrawVerticalLine = false;
/**
* <主版本号><次版本号><修订版本号><日期加希腊字母版本号> 1.0.0.20210105_beta
* Alpha版: 此版本表示该软件在此阶段主要是以实现软件功能为主Bug较多
@ -162,7 +164,8 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
* -
* -
*/
public VERSION = '1.2.2.20210220_beta';
// todo shift绘制垂直线段
public VERSION = '1.3.0.20210220_beta';
/**
*
*/
@ -171,12 +174,31 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
PIXI.utils.skipHello();
this.sayHello();
this.eventManager.addGlobalEventListener('window', 'keydown', (event: any) => {
// if (event.keyCode === 16) {
// this.isDrawVerticalLine = true;
// }
switch (event.keyCode) {
case 16:
this.isDrawVerticalLine = true;
break;
default:
break;
}
});
this.eventManager.addGlobalEventListener('window', 'keyup', (event: any) => {
// 按Del键删除选中的图标
if (event.keyCode === 46) {
this.deleteSelectedShape();
// // 按Del键删除选中的图标
// if (event.keyCode === 46) {
// this.deleteSelectedShape();
// }
switch (event.keyCode) {
case 16: // shift
this.isDrawVerticalLine = false;
break;
case 46: // delete
this.deleteSelectedShape();
break;
default:
break;
}
});
}
@ -774,8 +796,27 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
break;
case PaintMode.lineIcon:
this.previewLineSegment.visible = true;
this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
this.paintPoints.push(new PIXI.Point(this.circleShadow.x, this.circleShadow.y));
var point = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
if (this.isDrawVerticalLine && this.paintPoints.length !== 0) {
// 起点距离终点水平距离
const dh = Math.abs(point.x - this.currentClickPoint.x);
// 起点距离终点垂直距离
const dv = Math.abs(point.y - this.currentClickPoint.y);
if (dh >= dv) {
// 绘制水平线
point = new PIXI.Point(this.circleShadow.x, this.currentClickPoint.y);
} else {
// 绘制垂直线
point = new PIXI.Point(this.currentClickPoint.x, this.circleShadow.y);
}
this.currentClickPoint.position = new PIXI.Point(point.x, point.y);
} else {
this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
}
// 添加数据
this.paintPoints.push(point);
if (this.paintPoints.length >= 2) {
this.enterPaintEndButton.position = this.circleShadow.position;
@ -832,8 +873,28 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
break;
case PaintMode.polygonIcon:
this.previewLineSegment.visible = true;
this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
this.paintPoints.push(new PIXI.Point(this.circleShadow.x, this.circleShadow.y));
// this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
// this.paintPoints.push(new PIXI.Point(this.circleShadow.x, this.circleShadow.y));
var point = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
if (this.isDrawVerticalLine && this.paintPoints.length !== 0) {
// 起点距离终点水平距离
const dh = Math.abs(point.x - this.currentClickPoint.x);
// 起点距离终点垂直距离
const dv = Math.abs(point.y - this.currentClickPoint.y);
if (dh >= dv) {
// 绘制水平线
point = new PIXI.Point(this.circleShadow.x, this.currentClickPoint.y);
} else {
// 绘制垂直线
point = new PIXI.Point(this.currentClickPoint.x, this.circleShadow.y);
}
this.currentClickPoint.position = new PIXI.Point(point.x, point.y);
} else {
this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
}
// 添加数据
this.paintPoints.push(point);
if (this.paintPoints.length === 1) {
this.enterPaintEndButton.position = this.circleShadow.position;
} else if (this.paintPoints.length >= 3) {
@ -868,8 +929,28 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
this.enterPaintEndButton.position = this.circleShadow.position;
this.enterPaintEndButton.visible = true;
this.enterPaintEndButton.zIndex = this.backgroundImage.children.length;
this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
this.paintPoints.push(new PIXI.Point(this.circleShadow.x, this.circleShadow.y));
// this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
// this.paintPoints.push(new PIXI.Point(this.circleShadow.x, this.circleShadow.y));
var point = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
if (this.isDrawVerticalLine && this.paintPoints.length !== 0) {
// 起点距离终点水平距离
const dh = Math.abs(point.x - this.currentClickPoint.x);
// 起点距离终点垂直距离
const dv = Math.abs(point.y - this.currentClickPoint.y);
if (dh >= dv) {
// 绘制水平线
point = new PIXI.Point(this.circleShadow.x, this.currentClickPoint.y);
} else {
// 绘制垂直线
point = new PIXI.Point(this.currentClickPoint.x, this.circleShadow.y);
}
this.currentClickPoint.position = new PIXI.Point(point.x, point.y);
} else {
this.currentClickPoint.position = new PIXI.Point(this.circleShadow.x, this.circleShadow.y);
}
// 添加数据
this.paintPoints.push(point);
if (this.paintPoints.length < 2) {
return;
}
@ -1207,10 +1288,29 @@ export class WorkingAreaComponent extends EventEmitter implements OnInit, AfterV
* @param pointB B
*/
private refreshPreviewLineSegment(pointA: PIXI.Point, pointB: PIXI.Point) {
const ps: PIXI.Point = pointA;
let pe: PIXI.Point = pointB;
if (this.isDrawVerticalLine) {
// 起点距离终点水平距离
const dh = Math.abs(pointB.x - pointA.x);
// 起点距离终点垂直距离
const dv = Math.abs(pointB.y - pointA.y);
if (dh >= dv) {
// 绘制水平线
pe = new PIXI.Point(pointB.x, pointA.y);
} else {
// 绘制垂直线
pe = new PIXI.Point(pointA.x, pointB.y);
}
}
this.previewLineSegment.clear();
this.previewLineSegment.lineStyle(1 / this.backgroundImage.scale.x, 0x00ff00, 1);
this.previewLineSegment.moveTo(pointA.x, pointA.y);
this.previewLineSegment.lineTo(pointB.x, pointB.y);
// this.previewLineSegment.moveTo(pointA.y, pointA.y);
// this.previewLineSegment.lineTo(pointB.x, pointB.y);
this.previewLineSegment.moveTo(ps.x, ps.y);
this.previewLineSegment.lineTo(pe.x, pe.y);
}
/**
*

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