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import { Component, ElementRef, OnInit } from '@angular/core';
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import { Game } from 'src/app/babylon/game';
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import { LoginSatus } from 'src/app/babylon/controller/status/login-status';
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import { StatusManager } from 'src/app/babylon/controller/status/status-manager';
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import { InsitutionDataSimple } from 'src/app/babylon/model/data/institution/institution-data-simple';
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import { ModeManager } from 'src/app/babylon/controller/mode-manager';
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import { ServeManager } from 'src/app/babylon/controller/serve-manager';
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import { BuildingBasicInfosService } from 'src/app/service/babylon/building-basic-infos.service';
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import { ObjectsService } from 'src/app/service/objects.service';
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import { ToolbarWindow } from 'src/app/babylon/view/toolbar-window/toobar-window';
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import { BuildingStatus } from 'src/app/babylon/controller/status/building-status';
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import { BuildingUIItem } from 'src/app/babylon/view/building-window/building-ui-item';
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import { BuildingType } from 'src/app/babylon/model/data/institution/building/building-data';
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import { BuildingWindow } from 'src/app/babylon/view/building-window/building-window';
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import { FacilityUIItem } from 'src/app/babylon/view/facility-window/facility-ui-item';
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import { FacilityWindow } from 'src/app/babylon/view/facility-window/facility-window';
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import { FacilityInfoUIItem } from 'src/app/babylon/view/facilityinfoinscene-window/facilityinfo-ui-item';
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import { EventManager } from '@angular/platform-browser';
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@Component({
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selector: 'app-plan',
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templateUrl: './plan.component.html',
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styleUrls: ['./plan.component.scss', './publicPop.scss']
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})
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export class PlanComponent implements OnInit {
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constructor(private element: ElementRef, private buildingBISrv: BuildingBasicInfosService, private objectsSrv: ObjectsService, private eventManager: EventManager) { }
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static instance: PlanComponent;
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public game: Game = new Game();
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public beforeOneSatus; //当前 satus
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public canvas: HTMLCanvasElement; //canvas 实例
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ngOnInit(): void {
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PlanComponent.instance = this;
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ServeManager.Init(this.buildingBISrv, this.objectsSrv);
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this.canvas = this.element.nativeElement.querySelector('#center') as HTMLCanvasElement;
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this.game.init(this.canvas);
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//监听 delete键盘事件
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this.eventManager.addGlobalEventListener('window', 'keydown', (event: any) => {
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if (event.keyCode == 46) { //delete
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if (this.beforeOnePropertyData) {
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let isDelete = confirm("是否删除已选择模型?");
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if (isDelete) { this.beforeOnePropertyData.askDelete(false) };
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}
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}
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})
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//监听 delete键盘事件
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}
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ngAfterViewInit(): void {
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let loginStatus = StatusManager.getStatus<LoginSatus>(LoginSatus);
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loginStatus.getInstitutionListFromServe((result: InsitutionDataSimple[], data: any) => {
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if (ModeManager.institutionDemoKey == ModeManager.c_demoKey_null) { //无指定测试单位,则为正式启动,根据当前单位key寻找
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let key = 'ceshi';
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console.log("获取数据", data);
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let find = data.find(item => { return item.key === key })
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if (find) { //如果在data中找到了对应的单位key,则表示已经有三维数据,直接进入
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console.log("找到已有单位" + key);
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this.beforeOneSatus = StatusManager.getStatus<LoginSatus>(LoginSatus);
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this.beforeOneSatus.onSelectInsSuccess(find)
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} else { //如果没有找到对应的单位key,则调用新建单位
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let name = 'ceshi';
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console.log("没找到单位,新建" + key);
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loginStatus.createInsitution(key, name);
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}
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} else {
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let find = data.find(item => { return item.key === ModeManager.institutionDemoKey })
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if (find) {
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sessionStorage.setItem('unitId', find.key)
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this.beforeOneSatus = StatusManager.getStatus<LoginSatus>(LoginSatus);
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this.beforeOneSatus.onSelectInsSuccess(find)
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} else {
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this.modelInit(data) //开发模式 选择单位 弹窗
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}
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}
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});
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}
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ngOnDestroy(): void { //组件销毁前 销毁canvas
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this.game.dispose();
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this.game = null;
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}
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//开发模式 选择单位 弹窗
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modelInit(InsList) { }
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buildingUIItems: BuildingUIItem[] = []; //左侧 建筑list
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beforeOneBuildingID: string = null; //选中 左侧建筑ID
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modelBuilding: modelBuilding = new modelBuilding(); //创建/编辑 建筑ngModel数据
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addBuildingPop: boolean = false; //显隐 新增左侧建筑弹窗
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editBuildingPop: BuildingUIItem = null; //显隐 编辑左侧建筑弹窗
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isShowLeftBuilding: boolean = true; //显隐 建筑list
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toggleLeftBuilding(e) { this.isShowLeftBuilding = e }; //显隐 建筑list
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uploadList: File[] = []; //多选上传文件
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//选择文件
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selectFile(e) {
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if (e.target.files.length) {
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this.uploadList = [] //多选上传
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Object.keys(e.target.files).forEach(item => { this.uploadList.push(e.target.files[item]) })
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}
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}
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//选择建筑
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selectLeftBuilding(e) {
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let item: BuildingUIItem = e;
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this.beforeOneBuildingID = item.getBuildingID()
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item.select();
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}
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//创建/编辑建筑
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addModelBuilding(e: modelBuilding) {
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if (this.addBuildingPop) { //新增
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let order = this.buildingUIItems.length + 1;
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this.beforeOneSatus = StatusManager.getStatus<BuildingStatus>(BuildingStatus);
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let buildingWindow: BuildingWindow = this.beforeOneSatus.buildingWindow;
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let newBuildingData = this.beforeOneSatus.createOneBuildingInData(e.name, e.name, e.modelType);
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buildingWindow.changeModel(this.uploadList, newBuildingData);
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buildingWindow.createOneBuildingItem(newBuildingData, order);
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this.modelBuilding = new modelBuilding();
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this.buildingUIItems = this.beforeOneSatus.buildingWindow.buildingUIItems; //更新 建筑列表list
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this.addBuildingPop = false; //关闭弹窗
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} else if (this.editBuildingPop) { //编辑
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this.editBuildingPop.setBuildingName(e.name);
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this.editBuildingPop.changeModel(this.uploadList);
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this.editBuildingPop = null; //关闭弹窗
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}
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}
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//打开编辑建筑 弹窗
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editModelBuilding(event, e: BuildingUIItem) {
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event.stopPropagation()
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this.modelBuilding.name = JSON.parse(JSON.stringify(e.getBuildingName()))
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this.modelBuilding.modelType = JSON.parse(JSON.stringify(e.getBuildingType()))
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this.editBuildingPop = e; //打开弹窗
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}
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//聚焦 建筑
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positionModelBuilding(event, e: BuildingUIItem) {
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event.stopPropagation()
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e.lookAt()
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}
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//删除建筑
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deleteModelBuilding(event, e: BuildingUIItem) {
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event.stopPropagation()
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let isTrue = confirm('您确定要删除吗')
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if (isTrue) {
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this.beforeOneSatus = StatusManager.getStatus<BuildingStatus>(BuildingStatus);
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let buildingWindow: BuildingWindow = this.beforeOneSatus.buildingWindow;
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buildingWindow.deleteBuilding(e)
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this.buildingUIItems = this.beforeOneSatus.buildingWindow.buildingUIItems; //更新 建筑列表list
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}
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}
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allFacilityUIItemes: FacilityUIItem[] = []; //底部所有 图标
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beforeOneIcon: string = null; //当前选择 图标
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// 获取 底部图标栏list
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getAllIcons(e: FacilityWindow) {
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this.allFacilityUIItemes = e.allFacilityUIItemes
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this.beforeOneIcon = null
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}
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//选择底部图标
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selectBottomIcon(e: FacilityUIItem) {
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if (this.beforeOneIcon != e.getIconID()) {
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this.beforeOneIcon = e.getIconID()
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e.select()
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} else {
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this.beforeOneIcon = null
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e.unSelect()
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}
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}
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//取消选择 底部图标
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unSelectBottomIcon() {
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if (this.beforeOneIcon) {
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let e: FacilityUIItem = this.allFacilityUIItemes.find(item => { return item.getIconID() === this.beforeOneIcon })
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e ? e.unSelect() : null
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this.beforeOneIcon = null
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}
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}
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//底部图标栏 滚动条
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bottomScroll(e) {
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let bootomDiv = this.element.nativeElement.querySelector('#bottomCenter')
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e == 0 ? bootomDiv.scrollLeft = bootomDiv.scrollLeft + 50 : bootomDiv.scrollLeft = bootomDiv.scrollLeft - 50
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}
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beforeOnePropertyData: FacilityInfoUIItem = null; //当前选择 设备
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beforeOnefacilityInfo: string = null; //当前选择 设备ID
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//获取选择设备 属性
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getPropertyData(e: FacilityInfoUIItem) {
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this.beforeOnePropertyData = e
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}
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selectRightTopFast: number = 0; //当前选择功能 快捷栏
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selectAdsorb: boolean = false; //吸附状态
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topLevelView: boolean = false; //顶视图状态
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//获取设备
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getDevice() {
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ToolbarWindow.instance.getModelAndCreateFacilityData()
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}
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//清空设备
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clearDevice() {
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let isClear = confirm('您确定要清空吗?')
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if (isClear) {
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ToolbarWindow.instance.clearHomeLessFacilityData()
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}
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}
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//平移
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translation() {
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this.selectRightTopFast = 0
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ToolbarWindow.instance.changeGizmoType_position();
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}
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//旋转
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revolve() {
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this.selectRightTopFast = 1
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ToolbarWindow.instance.changeGizmoType_Rotation();
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}
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//缩放
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scale() {
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this.selectRightTopFast = 2
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ToolbarWindow.instance.changeGizmoType_Scale();
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}
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//吸附
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adsorb() {
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ToolbarWindow.instance.changeMeshAdsorbY();
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}
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//获取吸附的状态
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updateSelectAdsorb() {
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this.selectAdsorb = ToolbarWindow.instance.isMeshAdsorb;
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}
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//切换至顶视图
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toggleTopLevelView() {
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this.topLevelView = !this.topLevelView
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ToolbarWindow.instance.changeTopView(this.topLevelView)
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}
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//保存
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preserve() {
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ToolbarWindow.instance.onBtnSave();
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}
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}
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//创建/编辑 建筑dataType
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export class modelBuilding {
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name: string = "";
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modelType: BuildingType = BuildingType.Normal;
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}
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