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@ -122,19 +122,23 @@ export class LoginSatus extends StatusBase { |
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console.log("进入 logins"); |
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console.log("进入 logins"); |
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BabylonTool.importMeshSync("", "assets/mesh/outdoor/ZhuTi/ZhuTi.gltf", undefined, undefined, undefined, (meshes) => { |
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//测试
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console.log("加载完成", meshes); |
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// BabylonTool.importMeshSync("", "assets/mesh/outdoor/ZhuTi/ZhuTi.gltf", undefined, undefined, undefined, (meshes) => {
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}); |
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// console.log("加载完成", meshes);
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// });
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// let l_xy = 100;
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// let result = [new Vector3(l_xy, l_xy), new Vector3(l_xy, -l_xy), new Vector3(-l_xy, -l_xy), new Vector3(-l_xy, l_xy)];
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// let poly_tri = new PolygonMeshBuilder("polytri", result, SceneManager.Instance.scene);
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// let mesh = poly_tri.build(true, 0);
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// mesh.position.y = -10;
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// console.log(poly_tri);
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let l_xy = 100; |
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let result = [new Vector3(l_xy, l_xy), new Vector3(l_xy, -l_xy), new Vector3(-l_xy, -l_xy), new Vector3(-l_xy, l_xy)]; |
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let poly_tri = new PolygonMeshBuilder("polytri", result, SceneManager.Instance.scene); |
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let mesh = poly_tri.build(true, 0); |
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mesh.position.y = -10; |
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console.log(poly_tri); |
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UIManager.open<TopbarWindow>(TopbarWindow); |
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//UIManager.open<TopbarWindow>(TopbarWindow);
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// this.openSelectWindow();//可以开启选择、新建单位
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// this.openSelectWindow();//可以开启选择、新建单位
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